(I'm really responding to all the "2d trees" comments on the Quick look section.) So I bought GT5...The trees can look pretty crappy (2d) in some races. They're more detailed in city races (for example London).
But to make all of us feel better:
Gran Turismo 5
Game » consists of 9 releases. Released Nov 24, 2010
Gran Turismo 5 is the fifth edition in the long running racing game series by Polyphony Digital. The game sports over 1000 vehicles, damage modeling on race cars, a dedicated television channel, lots of races, 16 player online multiplayer, and active weather.
To make all of you feel better about the trees...
OMG I feel so much better about the trees because another game also has crappy trees!
Seriously, who the fuck cares?
" Or just buy a Codies racing game ^_^ "I remember trees looking pretty good in GRID. Although, since the posters here have forced me to pixel peep, maybe I'll start looking too closely at the GRID trees... :(
Yeah we knew this back in October 2009 when the game came out, I am really stumped by your argument.
I dont see what you are getting at here?
Why not stop beating around the bush and branch out, let us know how you really feel
" Yeah we knew this back in October 2009 when the game came out, I am really stumped by your argument. "There is no argument. After reading all the posts about the 2d trees in GT5, I started looking at trees in other games. :-(
" I dont see what you are getting at here? Why not stop beating around the bush and branch out, let us know how you really feel "You should've been posting in the RDR (about the lack of shrubberies on PS3) and Mafia 2 (about the lack of grass on PS3) forums.
" I always play Forza 3 from that perspective. . "
If I had Forza, this is what I'd say :P
But really I got the impression that it's not just the trees. It's the terrible textures on everything, the buildings, backdrops, grass, pretty much everything that isn't the cars. So I don't know why you're singling the trees out. Oh, and Pancake Dog.
" @ez123 said:Textures are pretty bad in F1 2010, as well, if you stop the car and look too close at the buildings in Monte Carlo. GT5 textures = GT5 prologue building textures, btw. I pixel peeped at the London race." I always play Forza 3 from that perspective. . "If I had Forza, this is what I'd say :P
But really I got the impression that it's not just the trees. It's the terrible textures on everything, the buildings, backdrops, grass, pretty much everything that isn't the cars. So I don't know why you're singling the trees out. Oh, and Pancake Dog.
"
So you justify one game having crappy trees by showed that another game has crappy trees as well?
I'm not following the logic here.
There is no argument and this has nothing to do with logic. As I clearly stated in the title, it's about -feelings-. :)" So you justify one game having crappy trees by showed that another game has crappy trees as well? I'm not following the logic here. "
" @crunchUK: It's because Codemasters games are still coming out on PC while Forza and GT aren't on PC. Then think about who's posting about those Codemasters games. "The console versions look better than GT and FM as well. The only thing GT has going for it in terms of graphics is the car models, and even that is debatable.
Seriously, Codies has no competition in the visuals department for racing games. Dirt 3 is only in pre-alpha and its visuals already shit on everything. It baffles me why people get all excited for "zomg teh realism" of GT when it's easily trumped by games that came out years ago.
This. Dirt 2 is their most arcade like racer and it's still more of a proper simulation than any GT game." I feel it worthwhile to reiterate myself, FM and GT have nothing on Codies games, I don't see why people even bother to get hyped up about their graphics. "
@Diamond said:
" @crunchUK: It's because Codemasters games are still coming out on PC while Forza and GT aren't on PC. Then think about who's posting about those Codemasters games. "
No it's because Codemasters are practically unbeatable at racing games and driving graphics realism. Codemasters have been around an extremely long time (since the early C64/ZX Spectrum days when they did budget tape games many of which were instant classics and got the same front page coverage as many full price games) and they know what the hell they are doing. The Colin Macrae games were all well ahead of the competition of the day, regardless of platform and this remains true of more recent titles like Dirt and Grid too.
How much does it really matter how good anything in those games looks in screenshots? Shouldn't their graphics be judged by how good they look when you are going really fast since going really fast is kind of the point?
" Now if only GT5 was not retarded bullshit that came out a year later and doesn't even include things like damage models or Forza's unlimited decal options... "...dude, it's already been shown on video that GT5's damage is better in the premium model than other racers. The only problem is that it doesn't unlock until level 20.
You haven't ever played FM3 or GT5 yourself though, right? At the very least both games' car models & shaders blow Codemasters racing games out of the water, that you consider it debatable makes me wonder this anyways. Sure, Codemasters games have better environs, but they're arcade style racing games. As long as you're praising Codemasters racing game environs, NFS HP's environments are far superior to anything in any Codemasters game ( on consoles at least, PC version has some alpha transparency problems)." @Diamond said:
The console versions look better than GT and FM as well. The only thing GT has going for it in terms of graphics is the car models, and even that is debatable. Seriously, Codies has no competition in the visuals department for racing games. Dirt 3 is only in pre-alpha and its visuals already shit on everything. It baffles me why people get all excited for "zomg teh realism" of GT when it's easily trumped by games that came out years ago. "" @crunchUK: It's because Codemasters games are still coming out on PC while Forza and GT aren't on PC. Then think about who's posting about those Codemasters games. "
Did this photo mode comparison earlier. Obviously the post processing effects are pretty fancy and the shadows are better processed, but you can really see the car models and some of the lighting effects fairly well. Even rendering at super high res with SS couldn't make Dirt 2 even come close to these car models.
" @Detrian said:Oh you mean a tiny fraction of the cars can actually get scratched? OH PHEW! Man, that was a nail biter! Game vindicated." Now if only GT5 was not retarded bullshit that came out a year later and doesn't even include things like damage models or Forza's unlimited decal options... "...dude, it's already been shown on video that GT5's damage is better in the premium model than other racers. The only problem is that it doesn't unlock until level 20. "
Lets break this down to see how it does matter to alot of people... while i dont really care for racing games...." I personally don't see how the look of trees is all that relevant in a realistic racing game, when i was playing GT5 the trees were the last thing on my mind. "
" ....... the look of trees .....relevant ....realistic racing game...... " immersion
" @Vigil said:Yes, realistic racing, not realistic vegetation, i would much rather have had the developers working on the mechanics and physics involved in the driving of the cars than on some peripheral oak trees.Lets break this down to see how it does matter to alot of people... while i dont really care for racing games...." I personally don't see how the look of trees is all that relevant in a realistic racing game, when i was playing GT5 the trees were the last thing on my mind. "
" ....... the look of trees .....relevant ....realistic racing game...... " immersion "
Have you played Dirt 1? I think it's more arcade-y than Dirt 2. I'm not sure which one has more realistic car handling overall (Dirt 1 or 2), but in Dirt 1, breaking seems *far too effective.*" @Geno said:
This. Dirt 2 is their most arcade like racer and it's still more of a proper simulation than any GT game." I feel it worthwhile to reiterate myself, FM and GT have nothing on Codies games, I don't see why people even bother to get hyped up about their graphics. "
" I feel it worthwhile to reiterate myself, FM and GT have nothing on Codies games, I don't see why people even bother to get hyped up about their graphics. "The only thing that FM and GT have over Codemasters games is their raw car selection. CM takes 30 or so cars and does them to exquisite perfection. GT will do about 150 or so (read: most Premiums), and Forza will with all of the DLC and Hero-make cars (read: everything you need to pay for in addition, and Audis).
" @SeriouslyNow said:Yeah and Dirt 1 was way too easy on breaking for sure. They fixed a lot of that in GriD and Dirt 2.Have you played Dirt 1? I think it's more arcade-y than Dirt 2. I'm not sure which one has more realistic car handling overall (Dirt 1 or 2), but in Dirt 1, breaking seems *far too effective.* "" @Geno said:
This. Dirt 2 is their most arcade like racer and it's still more of a proper simulation than any GT game." I feel it worthwhile to reiterate myself, FM and GT have nothing on Codies games, I don't see why people even bother to get hyped up about their graphics. "
" @bellmont42 said:immersion" @Vigil said:Yes, realistic racing, not realistic vegetation, i would much rather have had the developers working on the mechanics and physics involved in the driving of the cars than on some peripheral oak trees. "Lets break this down to see how it does matter to alot of people... while i dont really care for racing games...." I personally don't see how the look of trees is all that relevant in a realistic racing game, when i was playing GT5 the trees were the last thing on my mind. "
" ....... the look of trees .....relevant ....realistic racing game...... " immersion "
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