Okay you people should stop and think why on earth you want co-op so badly.
I guess I never though I'd say this, but I feel tempted to make an argument as to why co-op is overrated. Especially these days, it just seems that the only kind of co-op multiplayer that you see in a game is that generic and formulaic co-op that suits pretty much any third person game. You know, in essence you just add another player. No added perks. Nothing is different from the single-player experience, aside from someone else being there - even with all the potential for two-player features most games could explore. And everyone seems to be cool with that for some reason.
What I'm trying to say is that you just see co-op done in the same exact way so often that it's devalorized, at least to me.
If GTA V had split-screen co-op, the amount of visibility you would lose (in a game that needs that visibility so badly, with so much happening so often around you), would not be justifiable just for the sheer inclusion of another player in the same game I'm playing. Really: so that me and my friend could do what? Yell out "COVER ME!" as we'd essentially shoot at different people through a level that's the exact same as any single-player level, but more populated with enemies?
I've done that countless times already. I certainly wish that if Rockstar puts co-op in that game, they make it a unique and diverse experience. Otherwise, they could probably use up disc space more wisely.
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