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    Gregory Fromenteau

    Person »

    Short summary describing this person.

    Credits

    Credits
    • Visual Arts
    • Assassin's Creed III - Lead Lighting Artist (In charge of the lighting of the game and cinematics / Managed a team of 2 lighting artists / R&D of lighting/shaders and tools for ingame cinematics) | Ubisoft Montreal
    • Assassin's Creed Unity - Team Lead: Lighting (Managed a team of 3 lighting artists / Coordination with 3 others studios / R&D to establish the benchmarks of the new generation of consoles) | Ubisoft Montreal
    • Assassin's Creed: Revelations - Senior Lighting Artist (Helped co-workers for some parts of the game and the lighting of the cinematics / Provided technical support during the production) | Ubisoft Montreal
    • Iron Man - Senior Lighting Artist/Level artist (In charge of several maps of the game / In charge of the lighting of the game "development of tools to light the maps and include some plugins in the pipeline for a better result") [PC/PS2/PSP/Wii Versions] | Ubisoft Montreal
    • James Cameron's Avatar: The Game - Art Director (Adaptation of the Avatar Universe on the DS / In charge of the artistic team: illustrators, level artists, interface and animation) | Ubisoft Montreal
    • Prince of Persia: The Forgotten Sands - Lead Lighting Artist (Lead Lighter / Assistant Art Director / In charge of the lighting of the game and cinematics) [PS3/X360 Versions] | Ubisoft Montreal
    • Tom Clancy's Rainbow Six Siege - Team Lead Lighting & Texture (Assistant Art Director) | Ubisoft Montreal
    • Unclassified
    • Prince of Persia - Senior Lighting Artist/Level Artist (In charge of 4 maps of the region called The Vale / In charge of the lighting of the game and ambiances) | Ubisoft Montreal

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