Tom Clancy's Rainbow Six: Siege is a modern military first-person shooter in the Tom Clancy franchise developed by Ubisoft Montreal Studios for the Xbox One, PlayStation 4 and PC. The game is powered by Ubisoft's Anvil Next game engine.
The game focuses on objective based team gameplay, with no respawns and a high level of environmental destruction.
Situations is the game's optional tutorial section, where players can get accustomed to the various classes and maps that they will eventually be using in multiplayer. These 10 single player missions (with introductions narrated by actress Angela Bassett) each deliver a different operator and objective, with other secondary objectives that earn additional Renown.
Once the player successfully completes the 10 Situations, they unlock Article 5, an 11th mission that drops the player into an online co-op match with 4 other players, tasking them with defusing two bombs on a college campus.
The game contains a player vs environment (PvE) Terrorist Hunt game mode where teams of five players cooperatively attempt to defeat maps filled with terrorist AI enemies. The goals in this mode change each round, and include disarming bombs, extracting hostages, killing all of the terrorists, or protecting an asset (defensive mode). There are different types of enemies including suicide-bombers, scouts, and general enemies. Scanning an enemy with a camera or drone will reveal the 'class' of that unit.
- Engineer: focuses solely on setting barricades and traps and other devices.
- Roamer: relies on setting up group attacks, and attempt to flank players at opportune times.
- Bomber: walks/charges towards players at all costs and self-detonate, they are heavily armored and strapped with explosives.
The game mode randomizes enemy positions, classes, and objectives, and promises "you will never have the same experience twice."
Terrorist Hunt can be played online in teams of 5, or players can select to go in as a "Lone Wolf." It contains three difficulty levels; Normal, Hard, and Realistic.
Multiplayer pits 5 vs 5 in close quarter combat, with one team defending an objective (either a hostage, a biohazard container, or two bombs), while a counter terrorist Rainbow team attacks. The defending team must fortify their surroundings, reinforcing walls, creating traps, defensive systems and strategies to stop the attacking team. The attacking team must breach the fortified location and complete their objective using coordinated assaults and close quarters combat.
Each Operator has their own unique weapons and abilities. Originally, the initial cost of an Operator was 500 Renown (the in-game currency earned after a match), but as more operators were unlocked from a CTU (Counter-Terrorism Unit), they increased in cost by intervals of 500. Players also had to use Renown to unlock weapon attachments. At the launch of Year 3 Season 1, however, Ubisoft removed the Renown requirements for all 20 launch Operators as well as for all weapon attachments, making them available to everyone. However, players without the Year pass must purchase DLC Operators for 25,000 Renown to use them.
At the start of each round, each player selects an Operator, and no one may pick the same Operator as another player. If a player has no open Operator available to them, there is a generic "Recruit" available. The Recruit has no special abilities, but can use an offensive gadget and a defensive gadget in the same loadout. Recruits also have a much wider selection of weapons to choose from depending on the CTU they select.
|Sledge||SAS||Attackers||Uses a breaching hammer to break walls and other surfaces.|
|Thatcher||SAS||Attackers||Uses EMP grenades to disable electronics.|
|Mute||SAS||Defenders||Deploys jamming devices to scramble signals and hide objectives.|
|Smoke||SAS||Defenders||Sets remote detonated toxic gas mine that cause damage over time so long as people remain inside the gas cloud. This hurts both teammates and enemies.|
Has a grenade launcher with two rounds, specifically designed for breaching. Does not damage players or reinforced walls.
Carries an exothermic charge capable of destroying reinforced walls.
Places bulletproof barricades over doorways and windows. They can only be broken by breaching charges, Sledge's hammer or 12 melee attacks.
Detects heartbeats within a short distance, regardless of walls between him and the source. Using his cardiac sensor leaves Pulse vulnerable to attack as he cannot use his weapons.
Operates a shock drone capable of neutralizing traps or injuring enemies.
Wields a large riot shield with extendable plates. These plates can be extended at will to cover his head and feet completely and widening slightly.
Carries a syringe gun which can heal or revive allies (and himself) from a incapacitated AKA 'down but not out' state.
Deploys a bag of additional armor for his teammates to equip which increases the chances of the wearer becoming incapacitated in situations in which they would otherwise be outright killed.
Flips the magnified thermal sight up on his marksman rifle, allowing for increased magnification and visibility, even through smoke.
Can apply a charge to walls which then pierces through to the other side and launches several hockey puck-sized grenades. These can harm and even kill a hostage if the user is not careful.
Has a stock of three laser tripmines he may set on any window or doorway. Only enemies will set them off, and they can be deployed on barricaded doors/windows to mask the beam.
Deploys a stationary mounted LMG that can be used by anyone.
Uses a riot shield with a large LED on the front that can be triggered to act as a flashbang, with a limited number of charges.
Uses an Electronics Detector to detect any electronics in range, even through walls. Can only use a pistol while scanning, and the scanner does not distinguish between enemy or friendly gadgets.
Installs an Active Defense System which intercepts and disarms grenades before they can detonate.
Places high tension shock wire on metallic gadgets, dealing (or increasing damage dealt) to enemies. Placing them on reinforced walls stops breaching charges and X-Kairos pellets from being detonated.
Carries an underbarrel "Skeleton Key" on his rifle that lets him fire a shotgun blast that rips apart enemies and some walls at close range.
Places a "Welcome Mat" on the floor that will incapacitate (but not kill) enemies who step on it, and prevent them from crawling to safety.
Can mount a flexible rifle-shield that can protect him from frontal headshots when looking down the scope, with a replacement available if the first one breaks.
Throws multiple "Black Eye" sticky cameras onto most surfaces that can be accessed by anyone on her team, allowing them to view areas that standard cameras or gadgets in the level cannot cover.
Wields a "tactical crossbow" that can fire either asphyxiating bolts that can damage enemies in close proximity to them, or micro-smoke grenades that can be used as visual cover for his team.
Her "Silent Step" allows her to noiselessly sneak up on enemies and incapacitate them with a melee attack. She can also interrogate downed (not dead) enemies to learn the location of their teammates. She also wields a unique silenced handgun called the "Luison" that will knock down an active enemy and allow her to interrogate them.
Her "X-KAIROS" launches explosive pellets that can be remotely detonated and destroy even reinforced walls. However, they can be neutralized before detonation.
Deploys a "YOKAI" drone can act both as an extra camera drone and send out a short-range sonic pulse that will distort the vision and accuracy of enemy attackers for several seconds.
Wears special lenses that can reveal the footprints of enemies (except Caveira's silent step).
Places a one-way bulletproof mirror shield on reinforced walls to hide teammates, with an option to pop out the shield and create a "murder hole."
Her Candela releases a cluster of flash charges that can either be anchored on surfaces or tossed into an opening as a time-released grenade.
"Gu mines", cloaked toxic mines injecting a compound which injures opponents and limits their speed.
"Grzmot mines", concussion proximity mines that can be anchored on surfaces, impairing hearing and causing a dizzying effect when triggered.
Similar to Ash, Zofia's KS79 LIFELINE allows Zofia to fire impact or concussion grenades using a grenade launcher attachment under her rifle, blowing away walls and doors and stunning nearby enemies. Zofia can also get herself up from a downed state once per round, but will only have 1 HP after doing so.
Dokkaebi's Logic Bomb allows her to hack enemy phones to ring uncontrollably and give away their position, which they must spend several seconds to shut off. Furthermore, she can hijack a dead enemy's phone to hack into the Defenders' camera feeds.
Can use a special cloak, the ERC-7, to erase his presence from all camera and drone feeds. Will not fool human eyes.
The EE-One-D is a special aerial drone that can detect any moving enemies after a few seconds of warmup.
Finka can send a signal to nanobots planted within her comrades with her "Adrenal Surge," temporarily boosting the health of living allies or reviving them once from a downed state.
The Prisma projects a holographic image of Alibi in a standing, idle position. Any Attacker who attacks the hologram will have their position temporarily revealed. Can also be used by the actual Alibi to hide herself.
Can deploy the "Evil Eye," a unique camera drone that is bulletproof and can see through smoke. The Evil Eye also has a laser turret that can destroy enemy gadgets or slowly damage enemies. However, the Evil Eye is vulnerable to standard attacks when using the turret function.
Carries a customized blowtorch that can cut small holes in any wall, even reinforced ones. Creating holes big enough to fit a person through will require nearly all of the blowtorch fuel.
Makes use of a nigh-impenetrable riot shield that blocks all damage from the front, and has a built-in taser that can slow down and slightly damage enemies. Cannot attack while the shield is active.
|Nomad||GIGR||Attackers||The "Airjab," a sub-weapon attached to Nomad's rifle, fires a non-lethal proximity mine that can attach to any surface knocks down any enemy that comes within its proximity.|
|Kaid||GIGR||Defenders||Carries throwable "Electroclaw" devices that electrify metal surfaces and deployable shields, and can electrify multiple objects within a small radius of the claw.|
|Gridlock||SASR||Attackers||Track Spikes are a throwable cluster charge that lays out multiple spike traps which can deny flanking routes for enemies, or damage and slow enemies who step on them.|
|Mozzie||SASR||Defenders||The Pest Launcher attaches to enemy drones and can be used to control them. If the launcher misses, Mozzie can pick up the missed Pest and try again.|
Downloadable Content (DLC)
All players will get additional maps as soon as they are released, and new Operators will be unlockable via Renown, though at a much higher cost than the standard Operators. Season Pass owners will get early access to the new operators and will not have to spend extra money or Renown to unlock them.
The first year contained four "seasons" of content. Each season included two new Operators, new weapons, and a new map. Additional modes and weapon skins were also included.
|Feb 2, 2016||Black Ice||JTF2 [CAN]|
- Buck (Attacker)
- Frost (Defender)
|May 11, 2016||Dust Line||SEALs [USA]|
- Blackbeard (Attacker)
- Valkyrie (Defender)
|Aug 7, 2016||Skull Rain||BOPE [BRA]|
- Capitao (Attacker)
- Caveira (Defender)
|Nov 17, 2016||Red Crow||SAT [JPN]|
- Hibana (Attacker)
- Echo (Defender)
Year Two was also planned to contain four seasons of new content, similar to Year One. However, Ubisoft decided to do a "maintenance season" in Season 2, in which instead of releasing a new map and set of operators, they would do a campaign to improve regular problems, like: server issues, glitch removal, faster matchmaking and overall gameplay improvements. Even though the season's map release was cancelled, the scheduled Operators were still released in staggered updates.
|Feb 7, 2017||Velvet Shell||GEO [ESP]|
- Jackal (Attacker)
- Mira (Defender)
|June 7, 2017||Operation Health||N/A|
|Aug 29, 2017||Blood Orchid|
- Ying (Attacker)
- Lesion (Defender)
- Ela (Defender)
|Nov 27, 2017||White Noise|
707th SMB [KOR]
- Zofia (Attacker)
- Dokkaebi (Attacker)
- Vigil (Defender)
In addition to new, HAZMAT-themed Operators, the first season of Year Three included a special time-limited, co-op PvE event called "Outbreak," during Operation Chimera. Selected Operators must fight a hoard of zombies in Truth or Consequences, New Mexico, to destroy them before their virus spreads any further.
Season Three of this year saw the Defender side getting its first shield hero in Clash, and a complete rework of the Hereford map in lieu of a new one.
|Mar 6, 2018||Chimera|
- Lion (Attacker)
- Finka (Attacker)
|June 7, 2018||Para Bellum||GIS [ITA]|
- Alibi (Defender)
- Maestro (Defender)
|September 4, 2018||Grim Sky||GSUTR|
(Delta Force, MPS)
- Maverick (Attacker)
- Clash (Defender)
| ||Wind Bastion||GIGR [MOR]|
- Nomad (Attacker)
- Kaid (Defender)
In Year Four, only one new map was added (Outback), and the Road Map calls for the other seasons to rework existing maps instead.
In addition, extra background story was added in a new short film: The Hammer and the Scalpel. Harishva “Harry” Pandey, the psychological and cultural expert of the team, took over the duties of "Six" from Aurelia Arnot who left for a position within the US State Department. Ubisoft promised that similar stories would be added to expand the lore of the Rainbow Six Universe.
Year Four also sees the introduction of a Pick & Ban system to Ranked play, deployment options for attackers in Casual, a redesigned Operators screen in the main menu, and a new Ranked hub that will show players their stats and their MMR from the current and previous season.
| ||Burnt Horizon||SASR [AUS]|
- Gridlock (Attacker)
- Mozzie (Defender)
| || ||??? [USA/DEN]|| ||Kafe (Rework)|
| || ||??? [PER/MEX]|| ||Kanal (Rework)|
| || ||??? [KEN/IND]|| ||Theme Park (Rework)|