Concept »

    The Grim Engine is the successor to the SCUMM engine for adventure games developed by LucasArts.

    Short summary describing this concept.

    No recent wiki edits to this page.


    The GrimE Engine was developed for LucasArts by Bret Mogilefsky using Lua. The name of the engine is a reference to the game it was developed for: Grim Fandango.

    The GrimE engine is similar to the SCUMM engine in that characters and objects interact on a pre-rendered background. The primary difference is that while SCUMM is a 2D engine, GrimE uses true 3D movement and interaction on a 3D pre-rendered background.

    In the same way that fans updated the SCUMM engine to work on an extensive list of modern platforms with SCUMMvm, fans are currently working on a similar project for GrimE, with a focus on getting Grim Fandango running at higher resolutions and on newer operating systems. The project is called ResidualVM.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.