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    Guild Wars 2

    Game » consists of 3 releases. Released Aug 28, 2012

    Guild Wars 2 is an online RPG developed by ArenaNet, and continues the subscriptionless business model of the original Guild Wars. The game is set about 250 years after the events of its predecessor in a world devastated by the ancient elder dragons resurfacing after millennia of slumber.

    Small Bit of Info on Beta Schedule

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    Jazz_Lafayette

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    #1  Edited By Jazz_Lafayette

    WARNING: You may want to take this with a grain of salt, as we are on the internet.

    SomethingAwful poster Tivac, evidently ANet web developer Pat Cavit, has shared some minor details about game systems and the development psychology of the company. Most exciting is the the info on how closed and open betas will be arranged. You can find the salient points in this post on Reddit, as well as all of Tivac's posts in the thread here. If you want to browse the entire SA thread, follow this link. Cheers!

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    Subjugation

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    #2  Edited By Subjugation

    I think I saw this linked on r/gaming. I was surprised to hear that the CBT length was only ~2 weeks. Hopefully they don't need too many rounds. I'm not sure I learned too much that I didn't already know, but I shouldn't expect to given how much time I spend finding every bit I can find.

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    Benny

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    #3  Edited By Benny

    He mentions that they are in beta in the traditional sense, meaning content locked.

    Hopefully not much longer!

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    coakroach

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    #4  Edited By coakroach

    Fuck. I really need a PC.

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    Maystack

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    #5  Edited By Maystack

    I'm hoping they do one of the beta weekends that's open to everyone like they did with the original Guild Wars, instead of a longer one that not everyone can get into.

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    Vexxan

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    #6  Edited By Vexxan

    What wouldn't I give to get in the beta :X

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    WinterSnowblind

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    #7  Edited By WinterSnowblind

    @Maystack said:

    I'm hoping they do one of the beta weekends that's open to everyone like they did with the original Guild Wars, instead of a longer one that not everyone can get into.

    They've mentioned before that they don't want to do an open beta, since most people play them will use it as nothing more than a demo to judge the game in an unfinished state. So instead there will be something similar to the preview weekends they did for the original GW, where anyone could play a week or so before release. This was a long time ago now though, so who knows what the current plans are.

    Hopefully we see a release date soon, but I don't see it being before July-ish a this point.

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    Nihilius

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    TheHT

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    #9  Edited By TheHT

    Fantastic! I was planning on avoiding the open beta like the plague, wanting to go into the final product. I've since gotten less hyperbolic and would love to get in an roll something I've little interest in playing otherwise (Asura Guardian). In any case, open beta means one step closer to release, even if it's just the planning phase.

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    Seppli

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    #10  Edited By Seppli
    @WinterSnowblind said:

    @Maystack said:

    I'm hoping they do one of the beta weekends that's open to everyone like they did with the original Guild Wars, instead of a longer one that not everyone can get into.

    They've mentioned before that they don't want to do an open beta, since most people play them will use it as nothing more than a demo to judge the game in an unfinished state. So instead there will be something similar to the preview weekends they did for the original GW, where anyone could play a week or so before release. This was a long time ago now though, so who knows what the current plans are.

    Hopefully we see a release date soon, but I don't see it being before July-ish a this point.

    GW1's preview weekends are amongst my top 10 favorite gaming experiences of my life. Fried my PC's motherboard a bit too (had a soundglitch after). Well - I guess that's what a freakish 48 hours gaming marathon can do. Too bad that was as much as I ever liked Guild Wars. In the preview weekends there was only PvP and the storydriven instanced co-op missions and trading/crafting. Exploration and questing and all that classic MMO stuff just didn't work for me due to the instanced nature of GW1, all of which wasn't present during the Preview weekends.
     
    I have high hopes GW2 won't just be a shooting star, but will be a worthy of being my MMO fixture for a good long while.
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    WinterSnowblind

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    #11  Edited By WinterSnowblind

    @Seppli: Many people loved GW1 because it was so different from typical MMO's. GW2 isn't going to be instanced, which opens it up a lot more, but it's still actively trying not to just be an MMO. There's not going to be endless amounts of time sinks, grinding, raids, etc, which some people actually seem to enjoy.

    As great as I think GW2 is going to be, I don't think it's going to be a game for everyone.

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