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    .hack//INFECTION - Part 1

    Game » consists of 5 releases. Released Feb 11, 2003

    .hack//INFECTION is a pseudo online RPG, with a strange game-within-a-game premise.

    chemystery's .hack//INFECTION - Part 1 (PlayStation 2) review

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    Review: .Hack//Infection

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    Today's date is February 17, 2014. Had this been 10 years ago, I would have a much different number for .Hack//Infection. I like history, I have a very high respect for where the world has been and where we have come from. As much as I hate to think that age impacts things negatively, some things just don't age well. This game is one of them.

    Not very easy on the eyes.
    Not very easy on the eyes.

    Right from your first log in to "The World" the game starts to show its age. An early PS2 game does not hold up well graphically in this day and age. Models are all polygonal and jagged while the textures are muddy and dark. The graphics are ugly but perfectly serviceable though. You are capable of seeing everything you need to see, so this is merely a cosmetic issue. Be aware that you if go down this road you are playing an old game and this is how it will look.

    Unfortunately, the menus handle as poorly as they look. Equipping party members requires at least 3 menus, more if you want to see the stats of their items before you swap them out. You have to do this a lot too. For an active combat RPG you will be spending a very large portion of your time in menus. Attacks are selected through menus, group tactics are selected through menus, if it needs done, it has a menu. This interface is ridiculous to have when most of the buttons on the controller aren't really mapped to anything. Clunky and boring are not a good combination for a game going for fast paced combat.

    I'm sleuthing
    I'm sleuthing

    The concept of the game should be praised for its uniqueness. Playing a character who is playing an MMO to solve the mystery of his comatose friend makes for an amusing story. Over the course of .Hack you will be using email and forum boards to discover your next clue, make friends by questing, and trade with players in HUB towns just like a real MMO. Combat takes place in "fields" that you create by entering three random code words. Each word provides it's own attributes to the field so you can mix and match to your content. This randomly generated world has a field area where you start and a single dungeon that you enter and explore. Every dungeon ends with a treasure chest that gives you loot better than what you would normally see. This style of play is fun for a little bit, but you quickly find out that going through basically the same dungeons re-skinned is not the most fun.

    There is not much of a sense of character progression as skills are tied to your equipment and not your character's level. Often you will be choosing between having helpful skills or have better stats. The same goes for your party members that you keep equipped as you play. At most it's a lot to consider, at least it is a nuisance to see your most used skill lost to progression.

    You can always sell your extra items which you will be doing a lot of since that is the primary monster drop. This money doesn't really have a use besides buying healing items in the game. You will need a lot of money to keep your party stocked up with these since everyone in your party can carry up to 99 of each. You need to personally trade these items to your NPC party members too and good luck trying to figure out how many each of them already have.

    To the game's credit the story is engrossing. The characters you play with seem real and you will be bringing people into your group just to continue their email dialog. For a series that spans four discs you can tell that this game is merely building the foundation of the game world but it even does that in an interesting way. I went the whole way through the game for the purpose of seeing the story to the end. It is a powerful goal and you will feel accomplished once you have beaten the game.

    I love these guys.
    I love these guys.

    .Hack//Infection has been left in the dust by video game evolution. It is an interesting game with a genuine concept but the execution was I suspect mediocre in its time and even worse now. If you are a true fan of the series or JRPGs it may be worth going back for. Otherwise do not come back for this one. Your time is better spent elsewhere.

    -Chemystery

    Other reviews for .hack//INFECTION - Part 1 (PlayStation 2)

      .Hack//Infection Review 0

      For my video review, go to, http://www.youtube.com/watch?v=FZDq0Sp9txs .Hack is known mostly for being a fairly interesting anime, and while that is true, it doesn't transgress into the video game market without some problems. Infection is part one of a four part series, in which you play as the character Kite, who was invited to play the online sensation that is "The World", by his friend, in game he's known as Orca of the Azure Sea. Upon showing Kite the ropes, Orca and Kite encounter a myst...

      0 out of 0 found this review helpful.

      Interesting Idea 0

      If you someone who enjoys online games but doesn’t exactly want to be called a “n00b” then, in theory, .hack is for you. The game takes the premise of an MMORPG and bundles it into an offline package. You can still trade, you can still fight enemies in countless dungeons, all of it, just offline. Also being based off of the anime series of the same name, it isn’t your average type of game. The basic premise of .hack (or dot hack, whichever you prefer) is you playing as a character named kite, w...

      0 out of 0 found this review helpful.

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