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The process of fighting, but with dance.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
Misanthropy is the hatred and fear of human beings and humanity in general.
When a character that the player fights as a boss is playable elsewhere.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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