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Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Research involves spending resources to create new items or unlock upgrades.
The hindrance of an operation and destruction of property.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
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