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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
The last boss you face in a game, usually representing the final climax of the game.
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Characters who speak Hiberno-English.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
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