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John Romero is the lead designer behind the seminal first-person shooters Wolfenstein 3D, Doom and Quake.
Lance J. Lewis worked in the QA department at Atari during the Jaguar era. The marine in Alien vs. Predator is named after him.
Listed in some credited titles as 'Tomohiro Shikami'
Programmer for Pie in the Sky Software
Shawn C. Green (sometimes credited as Shawn Green) has roots throughout the Dallas shooter developer scene with time spent at id, Ion Storm, and Gearbox. However, he may be best known as a level designer on The Ultimate Doom and Doom II.
Kenneth Scott is known for his work as an art director at id Software and has worked on the Doom and Quake games. He is now working for Microsoft's 343 Industries as the Senior Art Director on Halo 4.
Jonathan 'Choroid' Dunn has composed music and sound effects for many video games as early as 1987. One of several talented composers of the music played on Ocean's Software loading screen for many games on the Commodore Computer.
A technical Requirements Group senior tester at Activision/Blizzard.
Kevin Cloud is the Executive Producer at id Software and is currently working on Doom 4.
Robert Pardo is the Executive Vice President of Game Design at Blizard Entertainment. He has worked on the Warcraft, StarCraft, and Diablo Franchises.
Robert A Duffy, the creator of the level editor Quake Edit 4.0 - Radiant (or just QERadiant), that id Software later started using (dropping their own, plain QE4). After a while, Duffy was hired into id as a tools developer.
American McGee is a game designer whose unique name often causes game publishers to require that it be on the front of the box.
One of the founders of id Software, working as an artist he is well known for his work on the Doom and Quake series.
Tom Hall is a game designer currently working for PlayFirst.
Robert 'Bobby' Prince is a composer best known for his work on Wolfenstein, Doom, Doom II and Duke Nukem 3D.
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