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Game » consists of 1 releases. Released May 06, 1997
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
The act of building something. Using resources to build units, buidlings, structures of any kind.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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