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Game » consists of 1 releases. Released Feb 18, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games that were made entirely by one person.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A level that is impossible or nearly impossible to complete because of a programming error or oversight. Often times the screen number is a power of 2 or 10.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
These games are designed to be played by one person, and one person only.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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