Poll Favourite inventory system? (130 votes)
When I say inventory, I mean a dedicated system of browsing all the items on you right now. This poll was inspired by some thoughts about Bioshock, and how even though I really enjoy it, it's not nearly as clever as people may remember it as. The lack of a proper inventory (and all of the game design choices that flow on from that, such as eating food immediately on pickup and carrying an arsenal of 9 weapons on you) I think is one big way in which the game became too simple, especially when compared to its spiritual predecessor, System Shock 2. As an example, take the camera. The camera in Bioshock is just busy work where you take as many photos as possible of every enemy you come across until you finally max research. Imagine if instead the camera was a large bulky item that took up a considerable amount of space in the inventory (but maybe research was sped up a bit). Then you would have a decision to make about getting more research versus more room for ammo or weapons.
Curious to see which one will win, and feel free to comment, including also on the use of 'safe' systems where items can be stored for magical access elsewhere in the world, a la Resident Evil storage boxes.
Feel free to yell at me if I forgot something.
Edit: I did not know about BotW limited inventory space when I made this, so disregard that from the little LoZ label I guess.
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