Awesome. Klei has done great by me, so color me excited!
Invisible, Inc.
Game » consists of 3 releases. Released May 12, 2015
A spy and espionage themed turn-based tactics game from Klei Entertainment.
Klei’s Making a Tactical Strategy Game Called Incognita
they already dropped dont starve? wow
Those bastards! They are developing a SECOND game? Surely this means they will shut down Don't Starve and probably also destroy every machine that runs Mark of the Ninja
@geraltitude: Is this his game?
Klei is one of my favorite developers right now. Mark of the Ninja and Don't Starve are by far the best games to come out for their respective genres in years.
I hope thats the art style they're going with, interestingly different to their usual house style.
Agreed. I don't want to sound rude, but I really dislike their usual art.
@mrlog: They just updated Don't Starve today.
@artemesia said:
Metal Gear ACID?
As long as its more like Metal Gear AC!D 2, then I'd be down. First one was kinda, 'eh'. That second one, however...secret best PSP game.
So is tactical strategy games going to now be the new common type of game for the lower leveled/indie game developers?
"When the developer of Don't Starve and Mark of the Ninja announces a new game, one listens."
"And then you realize that they made two Shank games...oh."
I do need to go back and play more Mark of the Ninja for sure...but all these tactical games coming out kinda feels lame to me. I just don't like strategy games almost ever...whatever. Nobody's making me play them.
Boosting the levels in Photoshop reveals the word "Sneakers" in the upper right - weird.
:O This can only mean one thing: Half Life 3!!!
Erm, anyway, I am really glad XCOM has started a turn-based tactics trend. I'll definitely pick this up; even though I disliked Shank 2, have no interest in Don't Stave, and haven't gotten around to Mark of the Ninja.
Also very interested in anything XCOM-y, but surely "tactical strategy" is a bit redundant?
I'm sure it's possible to have non-tactical strategies...
Shank was pretty good IMO for what they set out to make: an old-school brawler. Smooth controls and good graphics. If them making Shank bugs you, consider it their warm-up act to show they can make games before they start knocking ones out of the park. I doubt Mark of the Ninja would be half as good as it was if they hadn't cut their teeth on the Shank games first.
"When the developer of Don't Starve and Mark of the Ninja announces a new game, one listens."
"And then you realize that they made two Shank games...oh."
@ch3burashka said:
Also very interested in anything XCOM-y, but surely "tactical strategy" is a bit redundant?
I'm sure it's possible to have non-tactical strategies...
It's tactical strategy because you only control a small group of people. Opposed to other strategy games that operate on a higher level (Civ, Paradox Games).
I'll wait for Incogninja.
God, put that shit inside my brain right now!
Always nice to see developers explore completely different genres. Why do all AAA devs pigeonhole themselves?
@el_tajij: you and me both, friend
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