Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
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Environments cycle between day and night, often with effects on other aspects of the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Genetically evolved humans, animals or aliens.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A system of transportation, readily available to the general public.
Sending or receiving fake email inside a game.
Damage modeling added to a character throughout a game that lasts through the duration of the game.
An unofficial translation of a video game, created by people not associated with the original development team.
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