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Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Players can design a base or dungeon for their characters to inhabit.
Games that include a simulated economy which the player(s) can affect.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Games whose titles consist of a single word.
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