@Tennmuerti:
Gave the Greatsword a go and personally I found it to be a little too in the middle for me, I'd go with a longsword/hammer combo for speed and max damage depending on the situation.@Tennmuerti said:
Finished a playthrough as rogue today.
Combining this and my earlier posts.
I will either go with 2h warrior or rogue with fayblades.
Mages are powerfull but dmg scaling is a worry, and dagger/bow is inferior to fayblade for rogue.
As far as skills go:
- blacksmithing/sagecrafting is the way to go for having better gear all the time
- detect hidden is great for extra loot/money, but irrelevant for traps as you can just dodge out of harms way (so you could invest just far enough to see hidden goodies and forget about it, to get max benefit)
- lockpicking seems a waste, i could pick hard locks with 0 lockpicking skill with very little effort
- alchemy will depend a lot if there are actually any OP recepies later on in the game, at the start it's too much effort for small gain
- magic lockpicking seems a waste but more for the reson of magick locks being rare, and you can just eat the dammage anyway
- persuation so far is just a few more trinkets now and again
- stealth is an obvious must if you want to do backstabs (duh) but considering how situational and time consuming that shit is ...
- haven't tested effects of merchantile skill fully
From the above, I will likely go blacksmithing/sagecrafting, with a dash of detect hidden, other skill to consider could be merchant.
Personally I found rogues to be a little underwhelming, as you mentioned, the damage it does when compared to mage or warrior is not enough and stealth kills are very situational and I just don't have the patience to do it, though I did find the status effects and abilities are quite nice, I liked the one that gives you a chance to poison, that combined with poison daggers and it stacks up pretty well.
You worry about damage scaling but the other classes, which as far as I can see have a similar amount of abilities, don't have scaling abilities either and since you still would get new equipment the damage you can do evens out, staves are pretty powerful and its' combos are easy to handle and get a few enemies in them, and the scepters give you a good weapon for when you're a bit overwhelmed and want to keep your distance, haven't tried shakrams but they look like a good weapon for crowd management. With this I think I have to make clear my playstyle which is to use abilities not so much as damage dealers but to keep the enemies staggered so I can continue a combo.
As far as skills go I agree with you completely, being able to craft weapons quite more powerful than whatever you get in the demo and the possibility to get some of the items you used back to make an even better weapon makes it pretty easy to always have something very powerful for your level, that and you can still make better armor and such makes it a must have for me as far as skills go, persuasion I hope makes itself more useful later in the game so that you could get things other than money.
Personally, I find that the classes I enjoyed the most are Mage and Warrior, I was surprised by the fact that Mage armor is not as weak as in other games making it a little less vulnerable than what I was expecting.
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