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A non-interactive sequence within a game most often used for plot advancement.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A gameplay mechanic allowing players to store their items and freely carry them around.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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