Source: "We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi. There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It's a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it."
1 animator for gameplay, the rest for cutscenes. This explains the disconnect between the facial tech and awkward body animations.
The rest of the article focuses on the working conditions like lies about overtime pay, how Rockstar saved a lot of the management, and that Rockstar will never publish any future Team Bondi projects.
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