Amy Hennig gave a really good interview on the Playstaion Blog where she reflected on working on Soul Reaver. She talked about the origins of the game, which will surprise some people, how they tackled the data steaming and working in a 3d environment, and also shared some personal feelings about the game.
Amy Hennig is mostly known for her work on Naughty Dog's Uncharted series but a lot of us here remember her when she worked for Crystal Dynamics where she contributed to the development of Legacy Of Kain: Blood Omen and then later wrote, directed, and produced Soul Reaver, Soul Reaver 2, and Legacy of Kain: Defiance.
I would have quoted the interview but it I felt it was too long for a quote.
Log in to comment