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In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A gameplay mechanic allowing players to store their items and freely carry them around.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
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