@bisonhero said:
@triple07 said:
This all sounds well and good and is a fine message in my opinion except the developers made you play through the same kind of thing that they are saying to stop doing. Does this seem crazy to anyone else? The entire reason I didn't play the game was because I looked at gameplay and said "Wow, the game looks like one of those phone games I hate, I'm not buying that". Is that a worthwhile thing to do? Make a game that is intentionaly boring to play but has a good story and message based on the fact that your game is boring?
To make a satire, you generally have to demonstrate the thing you are satirizing, so that people draw the right comparisons about what exactly you are ridiculing. If the fireplace within the game were anything but a phone-game-with-a-bunch-of-wait-time, then you might instead think the whole game was telling people to stop playing video games in general, which is not the case. To the game's credit, you don't have to actually wait for hours and hours (or days) like a FarmVille or Pocket Planes or whatever, as the longest cooldown in the game is no longer than about 5 minutes, and that's only at the very end of the game.
The feeling of wasting 3 hours of your life and going "This is so boring, why am I doing this?" is the feeling that the game has to evoke to make its point at all. As far as I can tell, that feeling is what the developer would like us to recognize in most phone-game-with-a-bunch-of-wait-time as well.
That's a good point and one I had not thought of. This makes me wonder about satire in interactive entertainment and how it could be done in the future.
It's a weird issue. It brings to mind this video from Zero Punctuation:
He thinks No More Heroes has flaws, but because the game is at least partly satirical of gamers and video game tropes, he's not sure if the flaws are intentional to make a point. But then he decides flaws are flaws, and you shouldn't give flaws a pass just because they're intentional.
I think that's a reasonable conclusion, so I agree that Little Inferno's gameplay is terrible, though to its credit, the fire simulation is pretty good given the team size and resources. Little Inferno actually won the Technical Excellence award at the 2013 Independent Games Festival. So the gameplay is bad, but the ending doesn't have the same impact if you didn't just waste several hours on that bad gameplay.
Steam says I played the game for exactly 4 hours, and I agree that it would really be pushing its luck if it were any longer than that. But it wouldn't get across its point if it only wasted like 30 minutes of your time or something brief like that. It's probably about as long as it needs to be.
And yeah, I fully agree, interactive satire is tricky business, especially if it's being sly about whether it is a satire or not. I'm looking at you, Metal Gear Solid 2, for maybe satirizing video game sequels by sort of running you through a similar series of events to the first game and then intentionally pointing it out at the end of the game.
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