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    Lollipop Chainsaw

    Game » consists of 8 releases. Released Jun 12, 2012

    This deliberately ridiculous third-person action game stars Juliet Starling, a zombie-slaying cheerleader who's almost as handy with a chainsaw as she is with a pair of pom-poms.

    5 minutes of gameplay of Lollipop Chainsaw from PAX East

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    sub_o

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    #1  Edited By sub_o

    Found it while browsing NeoGAF. Is it only me that it seems bit bland and the gameplay somehow lacks music ?

    As with every Suda51's games, I am interested but cautious.

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    musubi

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    #2  Edited By musubi

    Been wanting too see some raw gameplay footage of this. Looks good. Can't wait to play it.

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    impartialgecko

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    #3  Edited By impartialgecko

    Zombies just aren't interesting enough for a hack n slash, hopefully we get some warped suda enemies to make up for how monotonous the zombies will get

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    71Ranchero

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    #4  Edited By 71Ranchero

    Yup, this confirms that I do not like Suda51 very much. All his games remind me of Simple Series games from the ps1/ps2 years but without the redeeming value of being 20 bucks.

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    jeanluc

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    #5  Edited By jeanluc  Staff

    That's not the gameplay I played at PAX East.

    It was at a school, there was hard rock, a comic book style interface, and tons of banter between Juliet and her boyfriend's head. It was really funny and fun.

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    Vorbis

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    #6  Edited By Vorbis

    It looks very unfinished and it wasn't from PAX, someone got their hands on an early build perhaps?

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    Morrow

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    #7  Edited By Morrow

    Gameplay looks fun, and I like her moves. The shooting won't be my taste, though.

    Already have it on my Amazon wishlist.

    I hope it has some RPG elements :]

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    zombie2011

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    #8  Edited By zombie2011

    This looks dumb, at not in a good way either.

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    Cloudenvy

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    #9  Edited By Cloudenvy

    That looks...Not very good.

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    Daveyo520

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    #10  Edited By Daveyo520

    I played the demo and I found the gameplay to ne pretty fun. Also I can't really turn down a Suda 51 game. It is indeed very No More Heroes like.

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    BabyChooChoo

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    #11  Edited By BabyChooChoo

    @Vorbis said:

    It looks very unfinished and it wasn't from PAX, someone got their hands on an early build perhaps?

    Yeah, this is what I'm thinking. It looks like quite a few things are missing. Like, why would there be no music anywhere at all in that video? Even the shittiest of shit-ass-shit games have music.

    I'm calling it that this video was made waaaaaaaay before PAX. Still my most anticipated goty though so June cannot get here fast enough.

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    Daveyo520

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    #12  Edited By Daveyo520
    @BabyChooChoo There is a trailer on here just talking about the music if you want to see what it is like.
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    Tennmuerti

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    #13  Edited By Tennmuerti

    Combat seems to be kind of boring and monotonous.
    The rest seems fun.

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    BabyChooChoo

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    #14  Edited By BabyChooChoo

    @Daveyo520: Oh, I know. I've watched that video quite a few times lol.

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    Morrow

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    #15  Edited By Morrow

    @Daveyo520:

    Are there any RPG elements to it? Like gaining exp or points to improve your skills? Or anything? I'm so desperate for RPG-like games D:

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    Otacon

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    #16  Edited By Otacon

    Seems like this could be pretty hilarious, hopefully the gameplay holds up.

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    Yummylee

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    #17  Edited By Yummylee

    While that build may not be with the times concerning the development, I still think it's largely representative of how the gameplay will function. Which is looking to be super clunky and unrefined, but mixed in with a lot of creative flair. It also at least looks like it'll be pretty funny throughout (did the girl riding the bus shout out ''Oh fuckballs''?). Yup, this is as Suda as a Suda game could get.

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    Daveyo520

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    #18  Edited By Daveyo520
    @BabyChooChoo Mind you I coukd not really hear it while playong but that was because the whole place was so loud. It was making music of some kind though. It was not silent.

    @Morrow I did not see any but I did not get to see everything. ait was still tutorial stuff. There were coins you collect though. I don't know of those were for score or to buy new moves however.
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    duggshammer

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    #19  Edited By duggshammer

    What's up with these clunky, unpolished, noticeably low-budget Japanese action games? Damn, spend more money on the game itself, not a huge ad campaign with a busty chick.

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    Daveyo520

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    #20  Edited By Daveyo520
    @duggshammer Suda makes the besy with what his is given. Also it gives his games charm.
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    Nottle

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    #21  Edited By Nottle

    I hope that the combat is better. Suda usually does a bad job with that. Also they have fricking Akria Yamanoka doing the music, why aren't they showing that off?

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    Daveyo520

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    #22  Edited By Daveyo520
    @Nottle From what I played I found the combat to be fun. Do we have the same idea of how fun combat feels? That is a question. I think they just want to show off the western music to try and gain interest from people over jere that woild be into that.
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    Nottle

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    #23  Edited By Nottle

    @Daveyo520: I'm not sure. In terms of combat I'd say Bayonetta or Batman is 10 because both are quick, responsive, and deep. No More Heroes is a 6, NMH lacks depth but I still enjoyed it, but it wasn't why i played that game. God of War would be a 7, Madworld would be a 5.

    I don't know if that helps, but I feel like if I ever play this game it will be for the same reasons I bought No More Heroes.

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    Daveyo520

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    #24  Edited By Daveyo520
    @Nottle I think I woukd go with a 7 or 8 then. It felt a lot like NMH but in feel. It played better.
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    zidd

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    #25  Edited By zidd

    I don't know how old the build was that they were showing off.

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    Daveyo520

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    #26  Edited By Daveyo520
    @Zidd That is not what they were showing at PAX East.
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    JarretttheGuy

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    #27  Edited By JarretttheGuy

    I have to say that I LOVE the pink hearts, rainbows, and other "girly" graphics as you slaughter zombies. That's really really fantastic.

    The game play does look a little monotonous, but I'll wait until I actually play the game to make that call.

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    Daveyo520

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    #28  Edited By Daveyo520
    @JarretttheGuy The game is super crazy like it should be.
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    JarretttheGuy

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    #29  Edited By JarretttheGuy

    @Daveyo520: EXCELLENT!

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    MikeGosot

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    #30  Edited By MikeGosot
    @Nottle said:

    @Daveyo520: I'm not sure. In terms of combat I'd say Bayonetta or Batman is 10 because both are quick, responsive, and deep. No More Heroes is a 6, NMH lacks depth but I still enjoyed it, but it wasn't why i played that game. God of War would be a 7, Madworld would be a 5.

    I don't know if that helps, but I feel like if I ever play this game it will be for the same reasons I bought No More Heroes.

    Batman's combat is a 10? You mash a button and press Y when someone's head flashes. There's not much depth.
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    phrali

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    #31  Edited By phrali

    @MikeGosot said:

    @Nottle said:

    @Daveyo520: I'm not sure. In terms of combat I'd say Bayonetta or Batman is 10 because both are quick, responsive, and deep. No More Heroes is a 6, NMH lacks depth but I still enjoyed it, but it wasn't why i played that game. God of War would be a 7, Madworld would be a 5.

    I don't know if that helps, but I feel like if I ever play this game it will be for the same reasons I bought No More Heroes.

    Batman's combat is a 10? You mash a button and press Y when someone's head flashes. There's not much depth.

    yeah i've never understood why people say things like "Batman AA has the best melee combat system of the generation". you freaking mash a button and press Y when you see a flashy thing.

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    Daveyo520

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    #32  Edited By Daveyo520

    @phrali said:

    @MikeGosot said:

    @Nottle said:

    @Daveyo520: I'm not sure. In terms of combat I'd say Bayonetta or Batman is 10 because both are quick, responsive, and deep. No More Heroes is a 6, NMH lacks depth but I still enjoyed it, but it wasn't why i played that game. God of War would be a 7, Madworld would be a 5.

    I don't know if that helps, but I feel like if I ever play this game it will be for the same reasons I bought No More Heroes.

    Batman's combat is a 10? You mash a button and press Y when someone's head flashes. There's not much depth.

    yeah i've never understood why people say things like "Batman AA has the best melee combat system of the generation". you freaking mash a button and press Y when you see a flashy thing.

    You could mash buttons but you will do a lot better if you don't.

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    MikeGosot

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    #33  Edited By MikeGosot
    @Daveyo520 said:

    @phrali said:

    @MikeGosot said:

    @Nottle said:

    @Daveyo520: I'm not sure. In terms of combat I'd say Bayonetta or Batman is 10 because both are quick, responsive, and deep. No More Heroes is a 6, NMH lacks depth but I still enjoyed it, but it wasn't why i played that game. God of War would be a 7, Madworld would be a 5.

    I don't know if that helps, but I feel like if I ever play this game it will be for the same reasons I bought No More Heroes.

    Batman's combat is a 10? You mash a button and press Y when someone's head flashes. There's not much depth.

    yeah i've never understood why people say things like "Batman AA has the best melee combat system of the generation". you freaking mash a button and press Y when you see a flashy thing.

    You could mash buttons but you will do a lot better if you don't.

    How? There's just one attack button, right? I mean, i got nothing against button mashers. I fucking love God Of War, No More Heroes and MadWorld but JESUS, all you do is press a button and then go "Ops, i need to counter that guy." then Batman goes and do a Batman thing. It's beatiful yes, but, what's the depth in Arkham Asylum/City? That's a serious question.
    Also, since you've played the game... How was the music?
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    ProfessorEss

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    #34  Edited By ProfessorEss

    @Daveyo520 said:

    @duggshammer Suda makes the besy with what his is given. Also it gives his games charm.

    I personally disagree. I think the generally poor gameplay in Suda's games take away from their charm - which would otherwise be irresistible.

    Man I wish Suda would get hooked up with a better development team so that I too could revel in their absurdity.

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    Daveyo520

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    #35  Edited By Daveyo520

    @MikeGosot: Well if you time your presses better you can get combos and critical hits.

    Sadly I could not really hear it, the show was so loud. I wish they had headphones.

    @ProfessorEss: Well I thought the gameplay was fun in this.

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    MikeGosot

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    #36  Edited By MikeGosot
    @Daveyo520:  Timing does not add much depth to a system. It makes it less button-mashy, sure, but it's not depth. Onechanbara had a system like that, and Onechanbara is... Not very good. I feel like i'm going to start talking about what is depth in an action game, so i'll just stop talking about this.
     
    And it's a bummer that you couldn't hear the music. Also, last question, i promise: There were many zombies in the demo? Like, fighting 10, 15 at the same time...
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    MikeGosot

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    #37  Edited By MikeGosot
    @rebgav said:

    @MikeGosot said:

    what's the depth in Arkham Asylum/City? That's a serious question.

    The depth in Arkham's combat comes from mixing in the gadgets to build up your multiplier, then using the cc moves to do group takedowns/group finishers.

    Standing around having a ten minute fist-fight with a pack of goons is a valid play-style too though.

    Woo, i never really used many gadgets in battles. Did a lot of group takedowns, though... Hm, i guess i should finish Arkham City.
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    CaptainCharisma

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    #38  Edited By CaptainCharisma

    Can't wait to get my hands on this. Not for $60 mind you, but I can't resist the voice of Tara Strong.

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    Daveyo520

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    #39  Edited By Daveyo520

    @MikeGosot: Not at once no. The demo they showed was in a high school and it was still tutorial stuff. I say like 5 at a time in hallways and a few classrooms. I am guessing it was early in the game and they would dump more enemies on you later.

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    MikeGosot

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    #40  Edited By MikeGosot
    @Daveyo520 said:

    @MikeGosot: Not at once no. The demo they showed was in a high school and it was still tutorial stuff. I say like 5 at a time in hallways and a few classrooms. I am guessing it was early in the game and they would dump more enemies on you later.

    I see. Thank you for your information, my good sir!
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    Daveyo520

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    #41  Edited By Daveyo520

    @MikeGosot: You are welcome. Sadly I didn't even get to play the whole demo, they kicked everyone out at an allotted time.

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    TobbRobb

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    #42  Edited By TobbRobb

    It looks alright, I think the trailer really suffers from the lack of music "I hope the full game isn't like that at least".

    I also really don't like how the animation just resets after a combo, but whatever.

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    bighat_logan

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    #43  Edited By bighat_logan

    That looked really boring.

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    Daveyo520

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    #44  Edited By Daveyo520

    @bighat_logan: How so?

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    bighat_logan

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    #45  Edited By bighat_logan
    @Daveyo520 said:

    @bighat_logan: How so?

    Did you not watch that video? The combat looks super boring.
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    BBQBram

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    #46  Edited By BBQBram

    Whatever guys, I'm buying it for the hipster cred.
     
    Really though, Suda's games are all about the crazy. Bad gameplay is all the more post-modern.

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    stryker1121

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    #47  Edited By stryker1121

    Not my cuppa, but I laughed at the "racist cow" line.

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    bighat_logan

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    #48  Edited By bighat_logan
    @BBQBram said:

    Whatever guys, I'm buying it for the hipster cred.   Really though, Suda's games are all about the crazy. Bad gameplay is all the more post-modern.

    enjoy your waste of money then, my good sir.
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    NoobSauceG7

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    #49  Edited By NoobSauceG7

    Gameplay doesnt really matter, the absolute insane story is why you should play a Suda51 game.

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    Sambambo

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    #50  Edited By Sambambo

    I just wish it wasn't so... dirty.

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