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The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
The Vault-Tec Assisted Targeting System (V.A.T.S.) is a modernization of the turn-based combat mechanic seen in previous Fallout games. V.A.T.S. gives the player a strategic advantage, pausing real-time combat in order to target specific body parts.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
A female mechanic, usually an attractive one.
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