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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
Drive-by shooting is the act of one or more individuals who, while in a moving or stationary vehicle, shoot outside of the windows towards bystanders with the intention of killing.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
The last boss you face in a game, usually representing the final climax of the game.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An on-rails game behaves much like a train: while sometimes the player can choose which path he goes down, he cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
A feature in multiplayer games in which one player drives a vehicle, typically a car or a tank, and another player rides along and mans some kind of weapon, usually a turret, cannon, or a gun their character is holding.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Ability to see a character's body in mirrors, water, or other surfaces.
An organized crime syndicate often consisting of members with shared ethnic backgrounds or cultural beliefs.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
A wheelman is a professional driver for hire, capable of performing high-risk evasive maneuvers. Jobs usually consist of, but are not limited to, delivery or getaway missions.
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