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    Mark of the Ninja

    Game » consists of 9 releases. Released Sep 07, 2012

    From the creators of the Shank series comes a 2D stealth game featuring a ninja Champion bearing a magical tattoo that brings great power at a heavy price, in order to bring bloody vengeance against his clan's enemies.

    I Finished: Mark of the Ninja (Steam, PC)

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    TheJasonSigler

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    Edited By TheJasonSigler

    Going into this game, the hype and praise was deafening. "Best stealth in a video game ever!" "Finally, stealth in a game that doesn't suck!" "The team from Shank gets it right!" It's dismissive to say this didn't inform my playthrough, though I will admit it was quite a bit of fun wholly based on its own merits.

    Please, check on your buddy. That seems like the logical thing to do here, right?
    Please, check on your buddy. That seems like the logical thing to do here, right?

    Doing stealth right involves getting the controls and mechanics out of the way as much as possible so the player can execute exactly what they want to do (to a large degree, this could be said to be the ultimate goal of an game developer). If the button presses don't toss the guy over the railing when I want to, or grab a guard from the safety of the bright lights and slit his throat before anyone notices he's gone, the experience is broken. Klei understood this tenant and adhere firmly to it, using 2D trappings to keep things simple, yet oh-so-deadly.

    Throughout the game, your upgrades (re: cooler and more effective ways to slay and/or deceive dudes) are based on your performance, so perks are what you make of them. Want that noise maker with the remote trigger? Be a better ninja. And that worked for me; I wanted to be the baddest, most equipped ninja I could be, so I adhered to their rules and raised as little hell as possible. The late game mechanic (I assume, maybe it comes earlier if your play is better than mine) to reveal more outfits to you, all of which demand drastically different play styles, was too much for my blood-craving mind to comprehend. After running through them all, I resorted to the original set and finished with that.

    Sticking to the code of the ninja gets you far in this game, but there are so many different ways in which to do so, the game never plays through the same way twice. But each play is sure to be just as satisfying as the last.

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    TheJasonSigler

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    #1  Edited By TheJasonSigler

    Going into this game, the hype and praise was deafening. "Best stealth in a video game ever!" "Finally, stealth in a game that doesn't suck!" "The team from Shank gets it right!" It's dismissive to say this didn't inform my playthrough, though I will admit it was quite a bit of fun wholly based on its own merits.

    Please, check on your buddy. That seems like the logical thing to do here, right?
    Please, check on your buddy. That seems like the logical thing to do here, right?

    Doing stealth right involves getting the controls and mechanics out of the way as much as possible so the player can execute exactly what they want to do (to a large degree, this could be said to be the ultimate goal of an game developer). If the button presses don't toss the guy over the railing when I want to, or grab a guard from the safety of the bright lights and slit his throat before anyone notices he's gone, the experience is broken. Klei understood this tenant and adhere firmly to it, using 2D trappings to keep things simple, yet oh-so-deadly.

    Throughout the game, your upgrades (re: cooler and more effective ways to slay and/or deceive dudes) are based on your performance, so perks are what you make of them. Want that noise maker with the remote trigger? Be a better ninja. And that worked for me; I wanted to be the baddest, most equipped ninja I could be, so I adhered to their rules and raised as little hell as possible. The late game mechanic (I assume, maybe it comes earlier if your play is better than mine) to reveal more outfits to you, all of which demand drastically different play styles, was too much for my blood-craving mind to comprehend. After running through them all, I resorted to the original set and finished with that.

    Sticking to the code of the ninja gets you far in this game, but there are so many different ways in which to do so, the game never plays through the same way twice. But each play is sure to be just as satisfying as the last.

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    glyn

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    #2  Edited By glyn

    What if Splinter Cell copied Mark of the ninja, but had more realism.

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    I_Stay_Puft

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    #3  Edited By I_Stay_Puft

    I always wondered how the "codes" of the ninja were discovered. There must of been a really terrible ninja who got caught and interrogated and revealed all the ninja secrets, that's my guess. Either that or Naruto bullshit.

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    project343

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    #4  Edited By project343
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    TheJasonSigler

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    #5  Edited By TheJasonSigler

    @glyn: Then I would say they've got a first-day purchaser right in their greasy palms.

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    deactivated-5e49e9175da37

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    I always find it funny when people try to apply both a dedication to non-lethality and honor to ninja; ruthless bands of amoral, mercenary assassins. Same with samurai, they were brutal, armored mercenaries who killed people for wine and money. I'm sure next we'll be describing Japanese highwaymen as duty-bound Robin Hoods who lived to the strictest code of empathy.

    The real way of the ninja is kill every motherfucker you were paid to, by any means necessary. Stealth is optional.

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    TheJasonSigler

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    #7  Edited By TheJasonSigler

    @Brodehouse: If that's true, then I followed the code of the ninja to a T, because shit went WAY south more times than I care to remember. So long as nobody lived to tell of my deeds, I was happy.

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