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    Markus Persson

    Person » credited in 11 games

    Markus Persson is the creator of the game Minecraft, and founder of Mojang AB.

    Notch Backs out of making Psychonauts 2 happen.

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    mrfluke

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    #1  Edited By mrfluke
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    Snail

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    #2  Edited By Snail

    Didn't Tim Schafer once talk about how much it cost to make Psychonauts in an interview with Patrick?

    EDIT: He kind of mentioned the 20$ Million dollar value in that interview, but I think I had seen a more confident and precise statement regarding the budget for Psychonauts.

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    deactivated-57d4cf64585b7

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    Here is an idea to make money for the game, HD Psychonauts. Anyone? Ehh forget it.

    Either way that is not all that much money if they want to make sure everything functioned as it should. Still I can see Notch being a bit worried as the first one did not sell well at all. *It is an awesome game though*

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    mrfluke

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    #4  Edited By mrfluke

    @Snail: according to wikipedia, the budget for the first one was 13 million. and what they need to make a psychonauts 2 would be 18-19 million

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    mordukai

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    #5  Edited By mordukai

    Awww...He else will he able to afford his golden plated Nubian slave boy?! You tell me. You tell me.

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    Snail

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    #6  Edited By Snail

    @mrfluke: Yep, I've read the article now. I hope this game does come to fruition some day, but only if Schafer really wants to make it. An unnecessary fan-pleasing sequel doesn't sound like a suitable follow-up to that game.

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    ShadowConqueror

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    #7  Edited By ShadowConqueror

    I don't blame him, really. It's nice he wanted to help, but I probably wouldn't spend that much of my personal money on something like that if I were him. Still hope a sequel comes out eventually.

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    joshthebear

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    #8  Edited By joshthebear

    Eh, I never really saw this as a possibility. I'd love to see a sequel, but only if Tim and guys actually want to make one.

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    mrfluke

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    #9  Edited By mrfluke

    @Snail: i think a good point for this to happen would be during the first year of the next gen consoles. as thatill be the time when people are looking for games to play and would by default give psychonauts some more publicity

    hell, that strategy is what helped made the elder scrolls series so mega popular, as oblivion came out at the perfect time

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    Azteck

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    #10  Edited By Azteck

    I'll be honest, if I had the money he has, I wouldn't use any of it on game development either. Especially if the project might end up losing you several million SEK if it doesn't sell gangbusters.

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    mrfluke

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    #11  Edited By mrfluke

    @Azteck: true, even as much as double fines kickstarter was a success, it only brought in 87,000 people.

    those numbers will no way fly for a big game like psychonauts.

    really imo the most strategic thing for double fine to do is after the kickstarter game is finished, to focus all your resources into making downloadable games for next gen,

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