Marvel
Captain America
- α - Shield Slash - Projectile that hits coming and going
- β - Stars & Stripes - Anti-air
- γ - Charging Star - Dash attack with shield, multiple hits to extend combos
Deadpool
- α - Quick Work - Dash attack that hits low, unblockable setups
- β - Katana-Rama! - Vertical slash that might work as anti-air, also hits OTG to extend combos
- γ - Trigger Happy - Projectile at a 45 degree angle
Doctor Doom
- α - Plasma Beam - Horizontal beam projectile
- β - Hidden Missile - Delayed tracking projectile that fires up then falls down, could be useful for pressure with awkward timing
- γ - Molecular Shield - Delayed projectile that eats all other projectiles, multiple hits to extend combos
Dormammu
- α - Dark Hole - Multihitting vortex, multiple hits to extend combos
- β - Purification - Multihitting pillar, hits OTG to extend combos
- γ - Liberation - Does a billion different effects depending on how many charges Dormammu has, charges are expending after a single use
Hulk
- α - Gamma Charge - Dash attack with super armor
- β - Gamma Charge (Anti-air) - Upwards dash attack with super armor
- γ - Gamma Wave - Multihitting projectile, hits OTG
Iron Man
- α - Unibeam - Multihitting beam projectile
- β - Repulsor Blast - Shoots short range lasers all around him, anti-air with multiple hits to extend combos
- γ - Smart Bomb - Shoots bombs that kinda just fall down and explode
Magneto (??? dunno which is which yet)
- α -
- β -
- γ -
M.O.D.O.K.
- α - Barrier - Stationary shield that blocks attacks and projectiles
- β - Balloon Bomb - Slow, small, tracking projectile, unclear if assist version will benefit from Analysis Cube
- γ - Psionic Blast - Beam projectile, unclear if assist version will benefit from Analysis Cube
Phoenix
- α - TK Shot - Horizontal projectile
- β - TK Overdrive - Dash attack, probably best for extending combos
- γ - TK Trap - Places a shield in front of her that shoots at a 45 degree angle after a short delay
Sentinel
- α - Sentinel Force (Charge) - Three sentinels fly in a horizontal line, good for extending combos
- β - Sentinel Force (Bombs) - Three sentinels fly overhead and drop bombs, good for delayed pressure
- γ - Rocket Punch - Punches across the screen
She-Hulk
- α - Torpedo - Dashing low attack for unblockable setups, hits OTG
- β - Clothesline - Dashing punch that causes short stun, may help to extend combos
- γ - Somersault Kick - Anti-Air flip kick
Spider-Man
- α - Web Ball - Capture projectile, could be useful for extending combos
- β - Spider Sting - Anti-air, unclear if second strike for untechable knockdown will be available in assist form
- γ - Web Swing - Single hit swinging attack, probably useless since it won't be good for combos and will leave him extremely vulnerable
Storm
- α - Whirlwind - Horizontal projectile, multihitting
- β - Typhoon - Vertical wind column, hits OTG
- γ - Lightning Strike - Dashing attack
Super-Skrull (??? dunno which is which yet)
- α -
- β -
- γ -
Taskmaster
- α - Aim Master - Horizontal multihitting projectile
- β - Aim Master - Multihitting projectile fired at a 45 degree angle
- γ - Aim Master - Delayed Multihitting projectile that fires up then falls down
Thor
- α - Mighty Spark - Horizontal beam projectile, long startup
- β - Mighty Smash - Raising attack followed by downward smash, hits OTG
- γ - Mighty Strike - Anti-air
Wolverine
- α - Tornado Claw - Anti-air
- β - Berserker Slash - Single hit dash attack, may cross up depending on range to confuse opponent
- γ - Berserker Barrage - Dashing claw attack, multiple hits to extend combos
X-23
- α - Neck Slice - Leaping slash
- β - Ankle Slice - Low dashing slash attack for unblockable setups
- γ - Crescent Scythe - Anti-air flip kick
Capcom
Akuma
- α - Gohadoken - Horizontal projectile
- β - Tatsumaki Zankukyaku - Horizontal spinning kick, multiple hits to extend combos
- γ - Hyakki Gojin - Dive kick, hits OTG and overhead for unblockable setups
Amaterasu
- α - Solar Flare - Counter attack results in throw
- β - Cold Star - Multihitting projectile fired diagonally downward from the air
- γ - Bloom - Builds Hyper Combo Gauge ~30%
Arthur
- α - Heavenly Slash - Upward sword slash, may serve as anti-air
- β - Dagger Toss - 3 horizontal projectiles
- γ - Fire Bottle Toss - Slow traveling fire with short range, multiple hits to extend combos
Chris Redfield
- α - Combination Punch - Series of punches, may be useful for extending combos?
- β - Gunfire (SMG) - Multihitting horizontal projectile
- γ - Grenade Toss - Grenade that explodes after a short period of time
Chun-Li
- α - Kikoken - Horizontal projectile
- β - Tenshokyaku - Anti-air series of kicks
- γ - Hyakuretsukyaku - Repeated stationary kicks, holds enemy in place and is great for extending combos
Dante
- α - Jam Session - Anti-air, hits very quickly with huge vertical range
- β - Crystal - Pillars of ice shoot forward about half-screen, useful for extending combos
- γ - Weasel Shot - Multihitting projectile fired diagonally downward from the air
Felicia
- α - Rolling Buckler - Roll into low sliding attack, presumably hits low for unblockable setups
- β - Sand Splash - Short range projectile
- γ - Cat Spike - Leaping overhead claw attack, unblockable setups and sometimes causes ground bounce(?)
Haggar (NO IDEARS, LARIAT SHOULD BE GOOD)
- α -
- β -
- γ -
Hsien-Ko
- α - Senpuu Bu - Swinging attack, hits coming and going
- β - Henkyou Ki - Slow, short range, horizontal projectile that reflects other projectiles
- γ - Anki Hou - Projectile fired at a 45 degree angle, chance to stun
Morrigan
- α - Shadow Blade - Anti-air
- β - Soul Fist - Horizontal projectile
- γ - Kiss and Throw - Builds Hyper Combo Gauge ~30%
Ryu
- α - Hadoken - Projectile
- β - Shoryuken - Anti-air
- γ - Tatsumaki Senpukyaku - Worthless
Spencer
- α - Wire Grapple - Horizontal grapple arm, pulls enemies in
- β - Wire Grapple (Anti-air) - Grapple arm fired at 45 degree angle, pulls enemies in
- γ - Armor Piercer - Dash punch with wallbounce, interesting combo potential
Trish
- α - Hopscotch - Places a trap on the ground that fires straight upwards when crossed by an enemy
- β - Peekaboo - Places a trap in the air in front of her that explodes for multiple hits when crossed by an enemy, holds in place for combos
- γ - Low Voltage - Horizontal projectile
Tron Bonne
- α - Bonne Strike - Dashing drill attack, multiple hits to extend combos
- β - Gustaff Fire - Anti-air(?) upward flame attack, mini launcher
- γ - Bandit Boulder - Throws a rock
Viewtiful Joe (I AM USELESS)
- α -
- β -
- γ -
C.Viper
- α - Thunder Knuckle - Anti-air
- β - Seismic Hammer - Point black attack, mini launcher and OTG
- γ - Burning Kick - Short range kick that hits overhead for unblockable setups
Wesker
- α - Ghost Butterfly - Thrust punch with wallbounce
- *β - Samurai Edge - Short range gun shot that hits low for unblockable setups and OTG*
- γ - Jaguar Kick - Double kick with untechable(?) knockdown
Zero
- α - Ryuenjin - Anti-air
- β - Hadangeki - Projectile that travels along the ground (OTG?)
- γ - Shippugga - Dashing slash, multiple hits to extend combos
Massive thanks to:
Rhaknar and StarvingGamer
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