@hencook said:
@Mesoian:
60 dollar beta? If you want to say that X-factor lvl 3 is beta, or the fact that they probably broke Yun and Yang so you'd buy the next game instead of SF4 be the end all fighting game, then no, I don't think you can say that 60 dollars is a ripoff when it comes to character count. What do you expect them to do? Put in every single character ever? The consumer might see it as "oh I already purchased these characters, and they're charging me for them again!", but the way I see it, you're purchasing the characters that took development time to make, and time invested in IPs. Do you remember Marvel Nemesis? It was a fighting game with a character made by EA called Johnny Ohm. WHO THE FUCK IS JOHNNY OHM!? http://www.youtube.com/watch?v=Pc4J_aANdfs Once you watch that video, you'll understand why the mere inclusion of characters such as Dante actually makes this game a complete product. Is it okay for them to charge you for new characters, or do they have to release a new engine every single time? Would it make more sense to include the old characters from MVC3, or to not include them at all?
A game with a full roster and for the most part, polished mechanics is not a beta IMO. Well, maybe being a little broken is the fun thing about Marvel anyways. There's nothing wrong with Vanilla Marvel 3. It seems you have this mindset that everyone hates it when these "ultimate" or "arcade edition" updates happen. I happen to enjoy Marvel, and enjoy Capcom's products (for the most part) so I'm fine with a full priced update.
I expect them to make a game where high level play does not consist solely of 6 characters in a roster of 40 in a 3x3 fighting game. I expect them to include a proper story mode, something every fighting game (INCLUDING THEIR OWN) made in the past 10 years has had (seriously, fan made doujin games have better arcade modes than Marvel 3). I expect them to have some sort of primer for new players that actually shows them what they need to do (The mission mode is a joke). I expect more than simply tossing the fighting game engine onto a disc and selling it. There is no polish here. Marvel vs Capcom 3 is a vs Fighting game only, and in 2011, that doesn't cut it. It was completely outclassed by Mortal Kombat 9 and BB: Continium Shift's modes and shows a pretty big disregard for the current state of video games. When this game first came out, you literally could not join a game due to congestion. CONGESTION! Network congestion in 2011 for a 1v1 game. It's not like there aren't dozens of various netcodes out there that they could have licensed in order to make things more seemless. And the only only works now, now that the casual players who had nothing to keep them interested have moved on and thinned out the online space this game has. And they STILL haven't fixed that. And if you're going with character count as a value proposition, then the roster really doesn't matter when no one (Literally no one) is using 20 out of the 40 characters available. My team is She-Hulk/Morrigan/Hsien-ko, and I can count on one hand the amount of times I've played against another hsienko, or another morrigan for that matter. Then there are the bugs. Then there are the crappy endings. Then there are the piss poor menus. There is a ton of things wrong with this game and to say that it's finished and polished and sparkling is nothing more than lying to yourself.
But the real truth about all of this is that it doesn't matter, because Marvel 3 is god damn amazingly fun. Even with all it's brokenness and it's destitute nature, it is a blast to play, everytime. It's so much fun it almost excuses the things I put above. So it gets a pass. Capcom doesn't deserve the damn pass because they ALWAYS do this, cutting corners and breaking crucial elements of their games in order to adhere to some asinine time table (Lost Planet 2 was another amazingly fun game that was DESTROYED by cut corners). I wish they would just take the time out and get their ducks in a row before the game releases. If it needs to be delayed, delay it. They do this every damn time and it pisses everyone off, but we all begrudgingly buy the new version because we hope it will be fun. And generally it is. But it's a shitty practice to charge your fans almost double what the retail nature of the game is worth.
As for the rest of your post, what did that have to do anything. Marvel Nemesis was made by a development studio that had never made a fighting game before, it was of virgin pedigree and a waste of the license, anyone could see that before the game was even out.
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