Thats a damn shame. Max Payne 3 deserves to be bought by more people. Loved the story and its made me go back and try out the old ones again. Also jumping in a random online game and seeing a member of the giantbombsquad is always nice
Max Payne 3
Game » consists of 12 releases. Released May 15, 2012
The long-awaited third Max Payne game finally arrived in May 2012, courtesy of Rockstar Vancouver. Eight years after the end of Max Payne 2, an aging, burnt-out Max finds one last chance to redeem himself while working as a bodyguard for a rich family in Brazil.
Max Payne 3 a financial flop?
@clstirens said:
@doobie: Is that not the definition of butt hurt?
He appears to be attempting to argue semantics, incorrectly. Also he didn't see the sarcasm that @AhmadMetallic's post was dripping with.
There's nothing special about max payne 3 in my view. Slowing down time just isn't that cool anymore no matter how cool the game's style may be.
@Gunslinger0130 said:The game was a AAA evolution of the traditional point and click adventure game, a ballsy move to put out in a generation saturated by shooters. The reason you think it was a boring, repetitive abomination is because you went into it with the brainwashed, spoiled mindset of a gamer produced by a market that's been drip feeding you non-stop action and shooting. The reason I say it was a breath of fresh air is because of exactly that, it was a character/story driven adventure game in essentially unfriendly waters.A nice movie-like story and good cutscenes are not what defines a 'breath of fresh air game' in my book. This is games, not movies. The gameplay was an utter repetitive abomination.@AhmadMetallic: How did they fuck you with LA Noire? That game was a breath of fresh air in a stale market.
I thought I saw headlines that it was selling strong, guess I was mistakin or it cost more money than I thought. Anyway it is a shame because it's a fucking great game that deserves to be played
@AhmadMetallic said:I never said I wanted action and shooting. I wanted good gameplay, something to do that requires some form of skill and has a learning curve, a challenge, or at least something entertaining. It's a game, and it was advertised as an open world detective game, not an evolution of point and click games. False advertising is my problem here.@Gunslinger0130 said:The game was a AAA evolution of the traditional point and click adventure game, a ballsy move to put out in a generation saturated by shooters. The reason you think it was a boring, repetitive abomination is because you went into it with the brainwashed, spoiled mindset of a gamer produced by a market that's been drip feeding you non-stop action and shooting. The reason I say it was a breath of fresh air is because of exactly that, it was a character/story driven adventure game in essentially unfriendly waters.A nice movie-like story and good cutscenes are not what defines a 'breath of fresh air game' in my book. This is games, not movies. The gameplay was an utter repetitive abomination.@AhmadMetallic: How did they fuck you with LA Noire? That game was a breath of fresh air in a stale market.
@Gunslinger0130 said:And I hear you there for sure, I think a lot of people went in to LA Noire not really knowing what to expect, I can see that curve ball being pretty fucking lame when it finally hits and you're expecting a whole other thing. In that respect, yeah, sounds like Rockstar did fuck you with this one. Haha.@AhmadMetallic said:I never said I wanted action and shooting. I wanted good gameplay, something to do that requires some form of skill and has a learning curve, a challenge, or at least something entertaining. It's a game, and it was advertised as an open world detective game, not an evolution of point and click games. False advertising is my problem here.@Gunslinger0130 said:The game was a AAA evolution of the traditional point and click adventure game, a ballsy move to put out in a generation saturated by shooters. The reason you think it was a boring, repetitive abomination is because you went into it with the brainwashed, spoiled mindset of a gamer produced by a market that's been drip feeding you non-stop action and shooting. The reason I say it was a breath of fresh air is because of exactly that, it was a character/story driven adventure game in essentially unfriendly waters.A nice movie-like story and good cutscenes are not what defines a 'breath of fresh air game' in my book. This is games, not movies. The gameplay was an utter repetitive abomination.@AhmadMetallic: How did they fuck you with LA Noire? That game was a breath of fresh air in a stale market.
@AhmadMetallic said:
@CL60 said:@AhmadMetallicThere's no logic, I'm upset that they duped me with LA Noire trailers and didn't tell me the gameplay was a complete repetitive embarrassment, wasting 60 dollars of my hard earned money on a piece of shit interactive movie, so I'm happy for their current misfortune. It's called being butthurt.@2HeadedNinja said:What kind of stupid ass logic is that.Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
If only there were some sort of internet resource that allowed one to see what a game plays like before he spent money on it.
So Rockstar don't have the midas touch.. I really like their marketing but seems it just didn't take with this one.
I started off really not enjoying this game and you know why? I was playing it dead wrong and once I fixed that my enjoyment increased by a factor of initial agreement statements. Not only did they fix it but I was better off for it considering the last man left out in the cold.
I mean, everyone says releasing the same days as D3 was a bad idea, but D3 is PC only and at the time MP3 was the console alternative. I'm really surprised at this turn of events. I guess the good news is that PC is still a force to be reckoned with.
But I'm still bummed because I think Max Payne 3 is the greatest shooter I've ever played. But that's a separate issue.
Also, this is a twitter account. I know its Michael Pachter but...
Many people who were familiar with the Max Payne name were very apprehensive about the direction the new developer was taking, and likely held off. Also, many other people likely just weren't familiar with the Max Payne name at all.
@SASnake said:
games been out a month, oh well, guess it wont sell anymore copies ever after its first week of release right....right?
It might have an okay long tail but even then it means it will sell for less than the $60 of the first month so even if it will sell more it won't make as much money.
@Pr1mus said:
Sales don't matter, Rockstar shipped 3 millions already, and that's just retail. As far as their financial bottom line is concerned those copies are already sold. 3 millions copies is not a flop. And the cost of making a game on the same tech they've been using since the beginning of this gen is probably much less than L.A. Noire's development cost.
And anyway, NPD is just
northamerica. I know it sounds crazy but there's a whole world out there!
Fixed. Also NPD doesn't include Wal Mart or digital sales. I'm sure that if Steam figures were included then it's not as bad of a flop. LA Noire didn't have a PC release until 6 months later.
I like to think that the Marky Mark and the Funky Bunch film had pretty much killed the Max Payne brand in the general market.
@Pr1mus: Shipped does not equal sold.
If that were true, Dragon Age 2 would have been a massive success.
@KoolAid said:
I guess the good news is that
PCBlizzard is still a force to be reckoned with.
Here we go.
And I don't think Rockstar would really be bothered by this. They're one of the few large studios out there willing to put out a game that isn't a guaranteed financial success.
@HatKing:
I meant PC, Not Blizzard.
What I'm trying to say is that there is still lots of potential for profit on the PC if you make a PC focused game. A lot of complaints I feel are levied that the game makers have forgotten the PC. And that most modern PC games are just ports of the console version.
Now that being said, you are also correct that Blizzard has a strategy that allows them to be so successful on PC. They make their games so that they are playable on the largest net of computers possible. In an age for there are more macbooks then PCs, this allows them to actually design games for the modern PC user (and by PC I mean non console: windows + mac) and expand their sales at the cost of the cutting edge graphics.
While this is bad news for those that love their cutting edge crysis and Total War experiences, what I hope will come of this is more indie or low budget developers will make amazing games for PC. I've being playing a lot of Dungeons of Dredmor lately and I love it!
People who played max payne back in the day are all either dead or in old folks homes, what did rockstar expect?
@Paul_Is_Drunk said:
@Pr1mus: Shipped does not equal sold.
If that were true, Dragon Age 2 would have been a massive success.
To a publisher, they are the same thing. Its not like games are sold on consignment where Rockstar would only get paid once the game sells at retail. Rockstar was paid for 3 millions copies of the game, whether those sell through to the public or not. Its the retail places that have to worry about having extra stock left over.
@AhmadMetallic said:
@2HeadedNinja said:Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
Yet they released what must be one of your favorite games? You gushed about it on a blog a week or two ago...
The wasted 60 dollars on LA Noire still hurt.@AhmadMetallic said:
@2HeadedNinja said:Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
Yet they released what must be one of your favorite games? You gushed about it on a blog a week or two ago...
I bought it on PC, really enjoyed it. Curious what caused the low sales, you could say Diablo 3 but i don't feel like that would take that much from the console market. I'm curious if they just skimped on the marketing funds knowing GTA V is around the corner.
Either way, it's a good game that didn't sell so an interesting case study.
According to Joystiq, MP3 sold a little over 400,000 copies.
If companies are spending money to make a game to "AAA specifications", from "AAA developers", they'd better make sure gamers aren't "AAA fucking bored" of the genre before expecting to turn a profit.
Dosn't NPD focus solely on America and also disregard digital sales of a product? Seems a bit premature to be calling it a failure and a waste of Rockstar's resources on that single source alone.
@AhmadMetallic said:
@believer258 said:The wasted 60 dollars on LA Noire still hurt.@AhmadMetallic said:
@2HeadedNinja said:Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
Yet they released what must be one of your favorite games? You gushed about it on a blog a week or two ago...
LA Noire > Max Payne 1,2, or 3.
Agreed.@AhmadMetallic said:
@believer258 said:The wasted 60 dollars on LA Noire still hurt.@AhmadMetallic said:
@2HeadedNinja said:Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
Yet they released what must be one of your favorite games? You gushed about it on a blog a week or two ago...
LA Noire > Max Payne 1,2, or 3.
@AhmadMetallic said:
@TentPole said:Agreed.@AhmadMetallic said:
@believer258 said:The wasted 60 dollars on LA Noire still hurt.@AhmadMetallic said:
@2HeadedNinja said:Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
Yet they released what must be one of your favorite games? You gushed about it on a blog a week or two ago...
LA Noire > Max Payne 1,2, or 3.
well shit, maybe i should get started on l.a. noire tonight rather than bum around in mount and blade until my internet's stable enough to play diablo 3. bought it a while ago for cheap during a steam sale.
@AhmadMetallic said:
@CL60 said:@AhmadMetallicThere's no logic, I'm upset that they duped me with LA Noire trailers and didn't tell me the gameplay was a complete repetitive embarrassment, wasting 60 dollars of my hard earned money on a piece of shit interactive movie, so I'm happy for their current misfortune. It's called being butthurt.@2HeadedNinja said:What kind of stupid ass logic is that.Not your "fault"? There's no fault here, I bought it as well but I'm glad Rockstar bombed, because they fucked me with LA Noire last year, they deserve it.Well, I bought it, not my fault.
I'm not sure how Rockstar duped you if it's entirely your fault that you wasted 60 dollars on a product you didn't like. The reviews and gameplay footage released soon after the games release provided more than enough information about the majority of the gameplay.
Also why do people forget that L.A Noire was not only a joint effort from Rockstar and Team Bondi, but a constant struggle between the two as well.
Hmm... it's almost as if Rockstar needs another game to come this fiscal year. It's not like a bunch of super hyped franchises were delayed from this 'holiday' season, leaving room for a mega blockbuster. Oh wait, that did happen.
edit: Also this means MP3 will probably get a Steam sale soon.
@mosespippy said:
@Pr1mus said:
Sales don't matter, Rockstar shipped 3 millions already, and that's just retail. As far as their financial bottom line is concerned those copies are already sold. 3 millions copies is not a flop. And the cost of making a game on the same tech they've been using since the beginning of this gen is probably much less than L.A. Noire's development cost.
And anyway, NPD is just
northamerica. I know it sounds crazy but there's a whole world out there!Fixed. Also NPD doesn't include Wal Mart or digital sales. I'm sure that if Steam figures were included then it's not as bad of a flop. LA Noire didn't have a PC release until 6 months later.
The numbers NPD released are US retail only, actually.
http://www.joystiq.com/2012/06/15/npd-diablo-3-sold-a-million-at-retail-max-payne-3-and-ghost-re/
The marketing for Max Payne 3 didn't seem as prevalent as other Rockstar games and the word of mouth was kinda negative after the early reviews came out. I'm not too surprised by this.
A shame, but I'm not too surprised. Rockstar sells big, ambitious ideas. When you see footage from GTA, RDR or LA Noire, it sends your imagination running, thinking of all the interesting experiences you could have in such a huge, sprawling game. With Max Payne, what you see is what you get; you shoot dudes. Personally I think it's one of the best shooters I've ever played, but I can see how it didn't capture the imagination of the masses like Rockstar's other games.
@WilliamHenry: @Pr1mus: Publishers are often on the line for unsold merchandise. This is common in almost all avenues of retail. If this wasn't the case, retailers and not publishers would bear the brunt of overly hyped games that sold poorly. That obviously doesn't happen. GameStop and Best Buy don't lose several million dollars because Dragon Age 2 only sold half of what it shipped.
Returned, unsold game costs are often factored into the per-sale price as can be seen in this breakdown: (Clicky).
Note that the representation shown in that link does not display the developer's cut. This is more than likely because most developers are owned by their publishers these days, so their share goes back to the publisher which financed their development. In a deal between a developer and a publisher that does not own said developer, the developer will often receive about $7 of that share. That's around standard, but obviously it changes. Yes, publishers take a much larger share than developers, but they also bear more risk. Like having to pay for returned games.
@Oddface said:
A shame, but I'm not too surprised. Rockstar sells big, ambitious ideas. When you see footage from GTA, RDR or LA Noire, it sends your imagination running, thinking of all the interesting experiences you could have in such a huge, sprawling game. With Max Payne, what you see is what you get; you shoot dudes. Personally I think it's one of the best shooters I've ever played, but I can see how it didn't capture the imagination of the masses like Rockstar's other games.
Exactly. MP3 is a fantastic game in so many ways, and it quickly became one of my favorite games, but it's as much of a hard sell as a triple A shooter can ever be. It's not Max Payne enough for most hardcore fans, and it's not Rockstar enough for newcomers.
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