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Most sinister beings. They burrow themselves inside their human victims, effectively taking over the body.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
Shared mythology for several H.P. Lovecraft stories.
Your friend in medicine. Mostly.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Finishing moves are typically moves that end a fight in a traditional fighting game.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
In Eternal Darkness, the Horror is a lumbering nightmarish creature with three heads. It has the power to drain either health, magick or sanity.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
The use of paranormal abilities using symbols. Similar to magic/spells.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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