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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
An in game reward for simply logging in to a game.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
A heads-up display is a graphical overlay of vital information used in most modern games.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Boxes of random items, usually able to be purchased using real money currencies.
Small achievements awarded within multiplayer games during match progress, Sometimes accompanied by an in-game announcer callout. Usually awarded with kill streaks, multi-kills, objective modes, etc and are sometimes compiled into a "Medal Chest" which archives awarded medals and how many times they have been awarded.
Multiplayer Online Battle Arena (MOBA) is a sub-genre of the Real-Time Strategy genre. The gameplay is characterized by single unit hero strategic combat between two small teams of players, each trying to destroy the opponent's base.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
You don't know how to play our game, so we'll teach you how.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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