Honestly, the beta wasn't bad. As others have posted, there are some issues with the menus, but I think that was more because they are only willing to allow access to a few different gun configurations for each class. Gun customization is a bit off in the way that accessories function though. Some are purely cosmetic which will frustrate some people when they are working through upgrade trees. There is a huge accuracy penalty for not using ADS which is a change from most games. In some cases, it was literally better to ADS and hold down the trigger blindly than to use the cross hair to sweep over opponents in close quarters. None of the guns are particularly accurate with or without scopes though if you don't fire in burst as they should be.
The nationality concept is really confusing, and I ended up just picking the category with the most well rounded stats to begin with. The thing that I really liked was that each class (there are 5) has their own special ability that is fixed as opposed to CoD where you pick an ability. Plus, the character skins don't really change enough between opposing factions to tell the teams apart aside from the fact that there are big red symbols above enemy players when they come into view.
The idea to have two man fire teams rather than full squads is an interesting mechanic, but it only works well if your partner isn't a complete idiot who runs right into danger or who sits in one spot to camp. The game "borrows" a lot of concepts from BF3, like the vaulting animation and not being able to shoot while crawling along with some other things which made it feel a little too derivative of DICE's games. Spotting is a thing with this game which allows you to see a red outline of your enemies through walls like you can in Ghost Recon: Future Soldier which is pretty annoying when it's used against you. As if strafe shooting around corners wasn't already a big enough problem in games.
I didn't think the game looked horrible visually. It's not as pretty as it could be, but I recall how much the BF3 visuals improved over the old beta code they used for the Xbox demo and it doesn't really worry me. It still looks better than Homefront did post launch, and that's fine by me.
Kill streaks are dependent upon spotting if you use the offensive options just as they were with 2010's MoH. You use the scope to target opponents rather than having a CoD like placement that covers the whole map. On that note, the map wasn't horrible, but it got pretty easy to memorize choke points and spawn locations to dominate if your team was good enough to pull it off.
That said, I think I might pick it up since I won't be buying CoD until after the holiday season.
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