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A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
A mode in pinball machines using the display.
A rally is generally any race involving a series of progressive check points, as opposed to laps around a defined track.
Games where racing takes place off-road; the terrain is usually rough and unwieldy.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
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