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Abilities related to winds , storms, lightings and else. When it uses abilities directly related to air/electricity(for example: Mages or Dragons) it's related to this concept.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Certain abilities are often associated by Elements, like magic. Any kind of magician or creature(ie. Dragon) that uses Earth-related spells or abilties falls under this cathegory.
This concept is for games where at least one of the main characters is female.
Fire element means using magic or an ability associated with fire the most of the time. If any kind of magician uses fire-related spells this concept applies to it.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Describes magicians using the element of ice. It's also valid for beings distinguished by elements, like dragons.
Witches are women who can perform magic. There can be good witches and bad witches.
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