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Game » consists of 1 releases. Released Apr 25, 2006
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Once the Player avatar decides to be a Hunter his mother grants him access to his father's old garage, where he can store up to 20 tanks and vehicles. He can still rest in his old room as well, and can purchase decorations, like wallpaper, lamps, and even an aquarium, for it from trading posts throughout the land.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A hub for quests.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Special locations in game that allow the player to manually save their progress.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
What lies ahead, and is distant from the present.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
The building/editing of vehicles, mechs, and the like.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
A female mechanic, usually an attractive one.
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