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A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A non-interactive sequence within a game most often used for plot advancement.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Eliminating a target with a long-range rifle.
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