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    Micro Machines

    Game » consists of 19 releases. Released 1991

    A top-down circuit style racing game based on the popular toy cars, featuring selectable characters and macro-sized courses based on areas of a suburban home.

    Short summary describing this game.

    Credits

    Credits
    • Design
    • Andrew Graham - Game Gear original design / Genesis from the Nintendo original by / NES game design and programming / SEGA Master System original design
    • Ashley Routledge - Game Gear version by, graphics and programming / SEGA Master System graphics and programming
    • David Alcock - Game Gear packaging / SEGA Master System packaging
    • David Saunders - Game Gear version by, graphics and programming / SEGA Master System graphics and programming
    • Nick Price - NES packaging
    • Victoria Healey - NES packaging
    • Production
    • Pat Stanley - Game Gear production / NES production / SEGA Master System production
    • Paul Ranson - Game Gear project manager / NES project manager / SEGA Master System project manager
    • Stewart Regan - Game Gear production / NES production / SEGA Master System production
    • Programming
    • Ashley Hogg - CD-i code and audio (development team)
    • Charlie Skilbeck - Genesis programming
    • Gary Ranson - PC DOS code by
    • Jon Cartwright - PC DOS code by
    • Jonathan Menzies - Genesis from the Nintendo original by / NES programming
    • Lyndon Homewood - PC DOS code by
    • Neil Hill - Genesis programming
    • R. Fred Williams - Game Boy version by
    • Visual Arts
    • Brian Hartley - CD-i graphics (development team) / Game Gear (16bit) graphics / Genesis graphics / PC DOS grafix / SEGA Master System (16bit) graphics
    • Mark Neesam - PC DOS grafix
    • Paul Perrott - Game Gear original (8bit) graphics / Genesis from the Nintendo original by / NES graphics / SEGA Master System original (8bit) graphics
    • Peter Ranson - Game Boy with graphics by / PC DOS grafix
    • Shan Savage - Game Gear art manager / NES art manager / SEGA Master System art manager
    • Stewart Graham - Game Gear original (8bit) graphics / NES graphics / SEGA Master System original (8bit) graphics
    • Audio
    • Gerard Gourley - CD-i audio (development team) / PC DOS music
    • John Broomhall - Sound Design
    • Lyndon Sharp - Game Boy with music by / Genesis music / SEGA Master System music
    • Matt Gray - NES music
    • Matthew Simmonds - Amiga musician / Genesis music
    • Richard Frankish - SNES (C) Motivetime 1994 by
    • Business
    • Julian Lynn Evans - CD-i Philips (management)
    • Richard Darling - CD-i Codemasters (management)
    • Sarah Scadgell - CD-i Philips (management)
    • Steven E. Hayes - CD-i Philips (management)
    • Thanks
    • David Hawkins - CD-i at Philips ADS (many thanks to the following people for their efforts in connection with this project's development)
    • Jason Walker - CD-i at Codemasters (playtesting) (many thanks to the following people for their efforts in connection with this project's development) / PC DOS quality assurance
    • Johnny Wood - CD-i at Philips ADS (many thanks to the following people for their efforts in connection with this project's development)
    • Paul Reid - CD-i at Philips ADS (many thanks to the following people for their efforts in connection with this project's development)
    • Richard van de Laarschot - CD-i at Philips Hasselt (many thanks to the following people for their efforts in connection with this project's development)
    • Steve Holley - CD-i at Codemasters (for pushing the final stages) (many thanks to the following people for their efforts in connection with this project's development)
    • Tim Bartlett - CD-i at Codemasters (helping with audio) (many thanks to the following people for their efforts in connection with this project's development)
    • Tim Page - CD-i at Philips ADS (many thanks to the following people for their efforts in connection with this project's development)
    • Unclassified
    • Steve Martin

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