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A award for games tested in the "Sinclair User" magazine. Sinclaire User Classics were programs which, in the opinion of the editorial staff, set new standards in software.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Ever since Pac-Man, games have had us navigating mazes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A award for games tested in the the "Your Sinclair" magazine.
A award for games tested in the the Zzap!64 magazine. Any Zzap sizzler was a great buy and normally had to score 80% or more in the value for money category.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
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