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Concept »
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A tiered reward system usually involving players having to purchase to acquire certain rewards.
Whether through microtransactions or loot drops, getting that special hat or extra-sparkly pair of pants allows players to put their personal stamp on a character, without giving them a gameplay advantage.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Boxes of random items, usually able to be purchased using real money currencies.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
A mode in the NBA 2K games that allows players to build a team throughout NBA history with different cards.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A service which allows players of all current versions of SingStar for the PlayStation 3 to download additional songs at £0.99, €1.49, AU$2.45 and US$1.49 apiece.
An in-game interface where players can purchase items using real-world money, or currency that costs real money.
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