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The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Players or enemies whip their hair back and forth to do damage to their opponents.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A character whose intentions seem to be to help the player character, but their motives are unclear.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Warping allows the player to take a shortcut, bypassing part of a game.
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