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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Games that were made entirely by one person.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
Sometimes one playable character just isn't enough.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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