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    Mirror's Edge

    Game » consists of 13 releases. Released Nov 11, 2008

    In a futuristic totalitarian dystopia, a master courier (in a group of renegade "runners") investigates a conspiracy, while outrunning the deadly government military, in this parkour-inspired first-person action game.

    infestedandy's Mirror's Edge (Xbox 360) review

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    Innovation is nice but it only goes so far

    Innovation isn’t exactly easy to find nowadays, but when it calls it’s always answered. Mirror’s Edge is industry giant EA’s take on manipulating the first-person genre into something other than a shooter. Yes that means hopping around with no mechanisms that spew a fiery discharge or promote rag-doll physics. Is it heresy? Not exactly.

     GREEEEEEEEEEEEN chute.
     GREEEEEEEEEEEEN chute.


    Welcome Faith, (a clever subliminal message for your encouragement) the tattooed and lightning fast protagonist of the game. As a citizen of a fascist society, it’s Faith’s job as a runner to keep communication alive for underground movements. In order to do this she, and many others, must traverse rooftops and swan dive off of strangely positioned cranes to deliver messages without running into the fascists because, you know, fascists don’t like anyone.

    Truly the basis for this game is unique and the creed DICE, EA’s wholly-owned studio who developed the game, followed obviously was “be concise and unconventional.” Why then after the first stage does the story turn into absolute mediocrity? Faith’s sister is framed for a murder and now you have to bring the culprit to justice. Aside from a few surprises it’s boring and after a short time you just stop caring. For a game that is trying to deviate itself from the conventional you’d think something at least a little special would be thrown into the loop.

    Fortunately, where the story fails the gameplay picks up. Mirror’s Edge controls like no game you’ve ever played. You’re essentially running, keeping your momentum, sliding, jumping, and otherwise avoiding obstacles to impede your movement. Police officers are constantly on your tail and your encounters with them are quick and brutally satisfying. You can pick up weapons, but you’ll quickly discard them as they take away practically all of Faith’s usefulness. Since the game is focused on motion, DICE added a feature in what they call Runner Vision. Runner Vision is the color red, and it becomes a staple in how you assess certain situations and how you find the right direction. For instance, officers with a red hue indicate that you have the option to fight them and objects highlighted in red determine the correct path to your current objective. It’s an incredibly intuitive navigation decision and it definitely helps the flow of the game from stagnating. 

    Great as Runner Vision can be, the environments suffer from logic deprivation. The first few levels display excellent flow and don’t muddle the player; then the rest of the game shows up. You’re constantly stopping to look around for the proper route and with people aiming to take your head off, it gets frustrating fast. You’re also spending a lot of time indoors, in ventilation shafts, and elevators; lots and lots of elevators. I don’t understand how a game with such creative design and adaptable controls can make traversing terrain such a chore. But on a lighter note, the environments are masterfully done with the craziest vibrant colors you’ve never seen. So at least while you figure out where to go your retinas can achieve a color-based state of shock. Who paints a whole room bright green anyhow?

     Runner Vision will help you reach your glorious destination.
     Runner Vision will help you reach your glorious destination.


    For replay purposes, Mirror’s Edge implements a Time Trial mode and leaderboards. It’s neat to be able to download some of the top players’ ghosts to see exactly how they achieved the time displayed, but after a while the mode becomes tired. If that doesn’t tickle your fancy you can always go back and try to find the 30 Runner’s Bags that are hidden through the game. That’s right, you’re going to need to stop, again, and look around for achieveme… I mean the bags.

    It’s tough to harp on a game that tries so hard to be different yet Mirror’s Edge succeeds on many levels. The game is a fast and frantic breath of fresh air with innovation seeping out of the game case. The gameplay alone makes this game worth a look, but the extreme short completion time, laughable story, and game quirks make it hard to warrant a purchase. Even still, DICE deserves a slap on the back for trying.
     

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    Other reviews for Mirror's Edge (Xbox 360)

      Mirror's Edge has great platforming, but other elements fall flat 0

      DICE is primarily known for its popular Battlefield series. Because of that, it's surprising they are behind Mirror's Edge. This game isn't focused on gunplay at all. In fact, the game encourages you to avoid combat situations at all times, and the act of shooting a gun isn't satisfying either, which is weird, since the guns definitely packed a punch in the Battlefield games. Instead of being a shooter, Mirror's Edge is based on Parkour, the sport that sees athletes moving from point A to point ...

      13 out of 14 found this review helpful.

      Despite its issues, Mirror's Edge pulls through in originality. 0

      Editor's Note: Video review included! Both reviews took me quite awhile, and this is my first review in nearly a year. Both reviews differ from each other and include a few different thoughts. Unfortunately, my capturing device went FUBAR prior to the review, so I had to use trailer footage for the video. In result, I could not always use footage that fit the context. Enjoy!Video Review  Mirror's Edge Video Review from William Boso on Vimeo. Text ReviewThe story's main character, Faith. Mirror’s...

      7 out of 7 found this review helpful.

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