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5parrowhawk

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Thousand Master

Games I have completed (or, for those games which can't be completed, games I consider myself to be experienced in). My aim is to add a thousand games to this list!

List items

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed approx. May 2010 (I might be a bit hazy on that). I was originally going to wait until doing a significant part of the postgame before I posted this, but I never got around to finishing postgame (cleared about 5 or 6 of the postgame missions though).

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • As with Disgaea 3, I was going to add this only after cleaning out the postgame, but kind of lost steam before then. Oh well.

    Edit: I picked up Triangle Frontier, but it's pretty much a glorified expandalone so I'm not counting that separately.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed 15th June 2010 (picked it up again after a long break). Not that great IMO - not bad, but not particularly special apart from the relatively-high production values. Some of the puzzles were genuinely interesting, but if you, like me, experienced a misspent youth among altogether too many puzzle books, then a lot of the puzzles in this game will look suspiciously familiar.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list. All levels on all difficulties clear with no X's.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • I love physics games about flying. When I was a kid, I used to play lots of flight sims, even though I was pretty terrible at most of them, so this one is perfect. I got all the achievements and did each mission type on all the maps, including Mars. Haven't had the patience to do every last time trial, though, but I'll be slowly working on it. (added 13/9/2012)

  • Completed before I started making the list. Etna mode not completed. Priere unlocked; Marjoly etc. not unlocked.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Borrowed from another friend and completed over one weekend (4th Oct 2009). It's funny that despite the box touting "Your choices determine just how the story evolves", the game doesn't offer you the choice to just walk away at the end - or, for that matter, to jump off a cliff (invisible walls ahoy!). Also, Fumito Ueda called, and he wants his schtick back (both of them).

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed on 28 July 2009. The ending is idiotic if you have a certain NPC with you. I mean, really incredibly bang-head-on-wall idiotic. I have no idea how this got through testing. Apart from that, I rather liked the game.

  • 1CC'd on Normal on August 14 2009. I had an earlier 1CC but the score was terrible and I was using homing Reimu.

  • Borrowed from a friend not too long ago (August 2009), finished it, returned. Fun while it lasted.

  • Hmm, another game which I forgot to add. Pretty sure I finished this not too long after it went up on Steam. Didn't get all the OCDs, though.

  • Completed Jan 20, 2012. Good for killing time, but kind of forgettable.

  • Completed on Normal difficulty Oct 15 2012. I still have a nearly-complete game on Classic, but for some reason I'm kind of burnt out on this one. Like Civilization, it's immensely awesome when you're playing it but there isn't really that "pull factor" once you stop.

  • Completed before I started making this list. I actually finished Chronicle, got Universe and finished that, but this one is pretty much a superset of the other so I'm not gonna list them twice.

  • Completed 11 March 2010. Nice little game with a very interesting gameplay style. People have compared it to Puzzle Quest, but I think the feeling is very different - it's a lot more spatial. Puzzle Quest was more like a puzzle game with some fighting elements, whereas this is more evenly spread out between the puzzle and fighting genres.

    (Edit, 4 months later: Why the hell did I put "fighting" there? I meant "tactics". I wonder if this game does silly things to your brain.)

  • Completed 20 March 2010. Two words: incredibly meh. It's not a bad game by any means, but the single player is short, the game is pretty unbalanced, and the experience as a whole fails to capture what made the previous game so interesting and special. Also, Squenix's involvement seems to have made the story worse rather than better - GPG appears to have learnt all the bad things about Squenix's storytelling methods and none of the good ones. Still, the last of the 3 mini-campaigns is quite fun and features some entertaining set-pieces. Get this if you're an RTS junkie who has finished DoW2 and the DoW2 expansion and has nothing else to play, I guess. For everyone else, well, you might or might not like it.

  • Completed 10 March 2010. Got all the survivors, but not all the gems/etc. Not exactly a memorable game, but good fun, fairly fresh and well worth the time spent.

  • Completed on 30/11/2009. All tombs cleared, all glyphs obtained, didn't bother hunting feathers.

    Fluffy and a bit shallow, but it was fun while it lasted. I didn't play the first one. I wasn't very surprised at the ending though - after you get the first "The Truth" clip, it is not difficult to make a guess at how things turn out, although M.'s little speech (or rather, its intended audience) did come as a bit of a surprise.

  • Completed on 29th Nov 2009 with Lilith - had put it down for a while and then picked it up again to finish it off. Last boss is a joke (at least when soloing). I really can't be bothered to play the second loop though.

  • Completed Dec 2012. The previous game had a decent system but the roster was very limited. This one polishes up the system, introduces balance tweaks, more than doubles the number of playable characters AND has a much-improved story mode. Sadly for first-timers, understanding the story requires knowledge of the source anime AND the prior game, but that's what TVTropes is for... Anyway, I finished the story mode and cleared Arcade with all characters, so I'll call this one done.

  • Finished one loop with, IIRC, the standard ending, more than a year ago. I'm still only about 1/3-way (?) through Totori. Am adding this here since I probably will never go back to get the other endings (Meruru is on my shelf as well...)

  • Don't recall when I finished this, but it was excellent. I don't have a next-gen portable yet though, so the sequel may be lost to me.

  • Bought it on DS. Played it, finished it, liked it so much that I picked up the iOS version later on, just so I have a digital copy.

  • Huh, here's another game which I played quite a lot and then forgot to add to the list. Just re-purchased it on Gamersgate.

  • Completed (PC) shortly after it released. I really liked this, but that's partly because I dig Metal Gear-style stealth. Would have been nice to see more hard decisions in the customization, though - if you're playing in a relatively pacifist and stealthy style, it's pretty easy to unlock all the useful stuff by the end of the game.

  • NIS keeps making this. I keep telling myself I shouldn't buy any more similar games. Then I buy them anyway.

  • Completed a couple of loops (thankfully, short). No, I'm not going to go any further with this because it is quite possibly the worst mech game I have had the displeasure of playing, and a major discredit to the series. I can understand that they were trying to do something different, but playing the game feels like trying to wrestle an angry llama. Heck, it probably would be more entertaining if you had to wrestle an angry llama.

  • Forget when I completed this. I felt like the cast of characters was the main drawback to this game - particularly The Hero (c). Felt like they were trying to make him the standard hot-blooded main character type but just created an idiot. The gameplay was fairly solid though.

  • Completed February 2010 (just after it came out). Structurally it's pretty good, and the overall gameplay has improved, but the Logic system starts out, well, silly. I'm OK with the idea that (at the beginning) the player has to make inferences that a second-grader could probably figure out, but the game makes it sound like a big deal... Also, the translation is utterly dreadful, even in comparison to the previous games. Among other things, the translators ought to note that the proper idiom is "make do", not "make due"; Edgeworth would have a conniption if he saw the script. It's hard to believe that these people are being paid to write English.

  • What can I say?

  • Completed this quite a while back. I'm still not quite convinced that TD games should have such high production values, but I don't feel like I wasted my money.

  • I picked this up as I'd heard it was a pretty good SRPG, boobs aside. I was not disappointed. This game does for T&A what BulletStorm (apparently) does for violence. That is to say, the description one reviewer gave to BulletStorm applies perfectly: it's an astonishingly clever game folded up inside an exquisitely stupid one.

  • Hmm, why didn't I put this on the list previously? Oh, right - I played it, but missed the story missions completely. This time I picked it up again and did the story missions. Good times.

  • Well... it's not a BAD game......

    Anyway I got one character to level 60 (and several others to 30), played until about the middle of Act 2, then got bored. Haven't uninstalled it yet.

  • Hmmmm... This isn't a hacking simulation; it's a puzzle game which uses the trappings of hacking. I dig the command-line interface, but the game just felt really linear. Probably because I was spoilt by Uplink.

  • I'm not really a platformer guy, but this was fun. The combat system is surprisingly deep and enjoyable once you get into it - it's very much in the Capcom-esque vein of animation-based moves and cancels, which unfortunately seems to have turned some people off.

  • Finished this and the 2012 version. Counting them as one game since the amount of content is not exceptional. When exactly are we going to see a non-subscription-based Magic video game that allows for real deckbuilding? (No, Apprentice and the like don't count.)

  • As with MtG, I'll lump this and Saisei-hen together because they're essentially two halves of the same game. I'm still not sure what makes an SRW game work or not work for me, but it may have something to do with my reluctance to mess around with swapdiscs (my PS2 is getting really old and creaky).

  • QDW QDW QDW

  • I'm going to go out on a limb and say this is up there with IV as a Good Civ Game - better than III. Would like to see an expansion that adds colonial power to your strategic toolkit - something halfway between "befriend a city-state" and "conquer them". Still, the fact that it's possible to achieve an honest-to-goodness Diplomatic Victory without AI stupidity is a major first for the series.

  • Completed 19 July 2010 (got it during the Steam sale). Like so many games these days - particularly FPS - it has a really good beginning, a really good conclusion, and everything in between is kind of meh. I do, however, think that the game doesn't quite deserve the criticisms it received from some quarters about the heavy-handedness of its message; the story was pretty decent as these things go - although, considering the theme of choice and inevitability, it would have been extremely amusing if a certain Mr. Kojima had helmed it.

  • Completed before I started making this list. Heh, I totally forgot I even had this. It's got one of my favourite mech combat systems - the melee autohoming is nice because I have poor depth processing ability and hence can't hit the side of a barn with the saber in games like Armored Core. Only problems: short, a bit simple, and obviously setting up for the sequel.

  • I really liked this, but I'm holding off on the sequel until I can convince at least one gamer friend to pick it up for co-op. Probably during a Steam sale.

    I do fire it up on occasion still, because I haven't five-skulled the DLC or final difficulty level yet.

  • Uh, I do hope beating this on iOS counts...

  • ...as above. I believe my total stage score is somewhere in the world top 100, even though I can't 1cc it on the arcade-original (Hell) difficulty. Are all the good shmup players not bothering with Score Attack on this at all?

  • Got it, finished the final loop. Got the sequel, got massively bored after 2-3 loops. I think this one is a bit of a one-trick pony, though it was fun while it lasted.

  • People who scoff at iOS games probably shouldn't bother, but this is genuinely interesting as a strategy game. I've been playing it with a fellow gamer for months, and it's quite amusing to pull off a ridiculously nasty combo. Worth playing face-to-face so you can see your opponent's jaw drop when it happens.

  • Another game I completed long ago and forgot about. I picked it up on sale on Steam, but sadly it hasn't exactly aged well.

  • There's been a lot of flak directed at this game, mostly because of the PC interface and the online DRM crud. I played it post-patch and loved every moment (including the challenges!). Even with a mouse+kb setup. If this had been released as an indie game, without the DRM, people would have been calling it GOTY material.