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In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
The act of taking one's own life.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
Valve's counterpart to Microsoft's popular achievement system.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Autism describes a loose collective of neurodevelopmental conditions, the most common of which tend to be difficulty socializing, repetitive behavior, and sensory sensitivity.
A digital distribution service built around indie works and their creators.
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