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Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
An online retro gaming streaming platform.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games that have had an Original Soundtrack album released.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
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