@historyinrust: Maybe Sub Zero hasn't ever been a high damage output type of character, but like I said in MK9 he can do very simple combos for 20-30% which can only be improved by using EX moves to extend or do more damage and the combos I used, used his special attacks and the freeze ball specifically. Yes I'm sure there was scaling in MK9 as well with the freeze ball, but as I said below in my reply to Sackman, even if it reduced damage, it allowed you to string together longer combos that otherwise couldn't be achieved and that doesn't seem like the case in this game.
Furthermore the combo you mention, f.O, TR, Grab, does more damage than most of the combos I can figure out, it's like 24% damage for a built in basic combination grab attack and that is silly, you can make it even better by doing like SQ f.TR, TR and then doing that grab combo, and that's 28% damage, which is more damage than anything else I have figured out so far, and with fewer button presses. This just seems like an ultra shit way to balance the damage in this game, at least for Sub Zero who so far I've had the most trouble figuring out any good bread and butter combos for, which kind of angers me considering he's my favorite character in the series and I hate playing him in MKX.
Like what is the purpose of the slide kick and freeze ball, even watching combo videos I'm seeing people using these moves in only a few combos, that is so stupid, so fucking stupid that the dude's most defining characteristic special attacks seem almost entirely useless in this game.
@sackmanjones: Sure, but making it do that much less? Even then, fine, I can accept it! But then the freeze should be more useful for other things, make it a thing that can extend a combo in a meaningful way but I'm not seeing that at all because it seems like almost no combos can be canceled into a freeze ball, so even if I wanted to freeze someone mid air to continue a juggle that otherwise couldn't be done, I can't! And this is exactly what I was talking about when I referred to MK9, with Sub Zero in MK9 you can use his freeze ball easily, cancel out of a number of combos, to freeze an opponent mid air, which allows you to close in and do another combo whereas if you couldn't freeze, they would be knocked too far away and you couldn't close the distance fast enough and the scaling didn't seem broken in MK9, yeah you could freeze people in mid air and get another combo off, but you were dealing the same sort of damage that a simple combo from Sektor or any other character would do, that is absolutely not the case in MKX.
Which I expect is why the freeze ball is shit and useless in MKX because they had to add running back in, which is so hard to do on it's own, let alone in the middle of a damn fight, in the middle of a complicated combo that I'm trying not to fuck up with a bunch of difficult timings.
It all seems arbitrarily and rather stupidly more challenging and the more I mess with it, the more pissed off it makes me.
Back to my original post, this whole game just seems way more challenging to do way less damage. I wanted Mortal Kombat not Street Fighter with gore.
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