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CQC and CQB are close range combat techniques.
The game engine that powers Crysis and several other upcoming games.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
When reloading in shooters, the depth of field graphical effect is used to emphasise the intensity of swapping clips in the heat of battle.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Developed by Slightly Mad Studios, this engine powers games such as Project CARS and Shift 2: Unleashed.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
"Roadie Running" is a game mechanic similar to sprinting. Unlike sprinting, roadie running differentiates itself by greatly reducing the player's maneuverability, vision, and ability to use weapons.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Some weapons leave visible trails in the air when you wave them around.
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