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4.75 stars 4.75/5 Stars Average score of 4 user reviews spread across 8 releases and 0 DLC

Burn, village, burn! 1

Mount&Blade is an action RPG developed by newcomer TaleWorlds and published by Paradox Interactive. The game takes inspiration from Sid Meier's Pirates!, putting you in a world and letting you go. To some, this is the ideal. To others, it's an overwhelming experience that could be tempered with structure that doesn't exist.In Mount&Blade you're plopped on a world map with nothing but a horse and some mediocre equipment. From there, you can go anywhere and do anything within the limits of...

4 out of 4 found this review helpful.

Better Than Going to Medieval Times 0

I just bought this game over 4th of July weekend after trying the demo on Steam, and I must say its one of the best games I've played since Interplay's Fallout. Yeah the graphics aren't amazing, and the animations leave a lot to be desired - as a  3D animator myself, I see a lot that could be improved. Actually I've already started on an animation pack that includes better animations for the Quarterstaff and 2 handed weapons, I'll post here when its done! It's true that there's no set "story" in...

2 out of 2 found this review helpful.

A legitimate Game of the Year candidate. 0

Imagine, if you will, a porn movie gone horribly wrong as Oblivion, beautiful but naive girl that she is, finds herself in a dark alley and menaced by a pack of dudes with bad intentions. World of Warcraft, Sid Meier's Pirates, and Medieval 2: Total War have their way with her and not long thereafter Oblivion gives birth to the collective offspring of all of the above. What do we get from this unnatural coupling (aside from a therapy bill)? Only the best game of 2008, a Massively Singleplayer Of...

2 out of 2 found this review helpful.

Interesting nonlinear story like sid meiers Pirates. 1

After 8 years this game is finally completed. Created by a team of indy developers who thought that the huge library of available games needed a medieval themed game without magic, elves, or dragons. What they did was make a true nonlinear rpg like none I have ever seen most rpgs have a set storyline to follow or none at all. One moment I remember was after I became a rebel of a faction that I supported almost the entire game and the other commanders really liked me they said " I heard you left ...

0 out of 0 found this review helpful.

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